Текст книги "Doctor Who: Who-ology (Dr Who)"
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G is for Gunstick – Feared throughout the universe, the Daleks’ personal weapon was a focused energy beam. The gun had various settings. While it obviously killed, the weapon could also paralyse its victim’s legs. Hit once and your legs would eventually recover. Hit twice and the effect would be permanent (The Daleks). At the other end of the scale, three Daleks using maximum extermination settings could easily blow up a terraced house (The Stolen Earth).
H is for Hatred – The Doctor once described the Dalek mutants as a ‘living, bubbling lump of hate’ (Death to the Daleks). He later discovered that Daleks considered pure hatred to be a thing of beauty (Asylum of the Daleks).
I is for Incendiary Bombs – During the revolt of 2167, Dalek Supreme Command gave authorisation for the destruction of London with firebombs (The Dalek Invasion of Earth).
J is for the letter J – The letter J is forbidden in the Dalek language. To precede a word with the letter is considered a great insult! (At least, according to Terry Nation’s 1964 Dalek Book.)
K is for Kaleds – The race that Davros mutated into the Daleks (Genesis of the Daleks). Strangely, when the Doctor first encountered the Daleks, he was told that their original race was known as Dals (The Daleks).
L is for Last Great Time war – The conflict sparked by the Time Lords’ attempt to prevent the creation of the Daleks on Skaro. It was brought to an end by the Doctor, at the cost of both races. But for the Daleks, this was not the end…
M is for Mark III Travel Machines – The name that Davros used to describe his prototype Daleks (Genesis of the Daleks).
N is for Neutron Bomb – A nuclear weapon that was used in the neutronic war on Skaro that led to the creation of the Daleks. A single neutron bomb could wipe out an area of 500 square miles, destroying all organic matter, but leaving building and machinery intact (The Daleks).
O is for Octus – Issue 213 of Marvel UK’s Transformers comic introduced a new Decepticon leader known as Octus. Although he was never seen to transform in the comic strip, he had very familiar bumps on his legs. Artist Lee Sullivan has since revealed that Octus transformed into a Mark III Travel Machine. Sullivan himself drew many a Dalek in Doctor Who Magazine comic strips such as Nemesis of the Daleks and Children of the Revolution.
P is for Polycarbide (bonded) – Dalek casings are made from bonded polycarbide (Remembrance of the Daleks) and Dalekanium alloy (Daleks in Manhattan). The term Dalekanium originated in the 1964 Dalek Book and was eventually adopted into the series.
Q is for Questions – Daleks do not question. Ever (Evil of the Daleks).
R is for the Reality Bomb – Davros’s ultimate – and craziest – victory. The Reality Bomb broke down the electric field that holds atoms together, and Davros planned to dissolve every form of matter in the entire universe. Sheltering within the Cruciform, the Daleks would survive the cataclysm, becoming the only surviving life form (Journey’s End).
S is for Static Electricity – Daleks were originally powered by static electricity, distributed through the metallic floors of their city on Skaro (The Daleks). When they began to conquer the galaxy, their juice was supplied via a disc mounted on the back of their casing (The Dalek Invasion of Earth). Later paradigms of Daleks were powered by the Kaled mutant’s own psychokinetic power (Death to the Daleks).
T is for Temporal Shift – Personal time machines built into the casings of the Cult of Skaro. Only used in emergencies, the temporal shift could transport the individual Daleks to another place and time but usually depleted their power cells.
U is for Universe – The Daleks will not rest until they have conquered or destroyed all of creation. The Time Lords foresaw a time when the Daleks will have destroyed all other life forms and become the dominant creatures in the universe.
V is for VEPS – According to Terry Nation’s Dalek annuals of the 1960s, a vep is a Dalek measure of artificial light. The higher the vep, the quicker plants grow. In a similar way a rel was a measure of hydroelectricity. In later accounts, rels became a measure of time (Doomsday, Evolution of the Daleks, Journey’s End).
W is for Water – Daleks are more than capable of taking a dip. At the end of the first episode of The Dalek Invasion of Earth, a Dalek rose from the murky waters of the Thames. It’s not just the wet stuff either. The Chase showed that Daleks can hide under sand dunes, but groan like billy-o when rising to the surface. Well, that sand must get everywhere.
X is for X-ray – In the earliest days of Doctor Who, a Dalek’s death ray turned the entire picture negative. During the 1970s, advances in special effects meant the negative effect was limited to the victim itself, but from Remembrance of the Daleks, being shot by a Dalek meant that you lit up like a glowing X-ray, your skeleton on show for all to see.
Y is for Yarvelling – The creator of the Daleks – if you believe Genesis of Evil, a comic strip that ran in TV Century 21, that is. The blue-skinned scientist developed the mutant machine Daleks to survive the events of the neutron war on Skaro. His role in Dalek history was wiped away when Genesis of the Daleks revealed that Davros in fact was the mastermind behind the Daleks’ creation. However, in 2006, Big Finish Productions’ I, Davros mini-series revealed that Davros’s half-sister was named Yarvell.
Z is for Zeg – A Dalek inventor who accidentally created Metalert, a reinforced form of Dalekanium and went on to challenge the Emperor Dalek (TV Century 21 comic, Duel of the Daleks).
ARMED AND DANGEROUS
‘What you going to do? Sucker me to death?’
Simmons, Dalek
Don’t be fooled – that’s no ordinary sink plunger. The Dalek’s manipulator arm is a versatile and dangerous tool. Sometimes, however, it needs replacing for something a little handier.
Plunger – The first element of a Dalek we ever saw. Useful for waving in terrified teacher’s faces, operating Dalek controls and pliable enough to crack the combination of electronic door locks (Dalek). Can also be used to suffocate or crush a person’s skull (Dalek), scan brainwaves (Doomsday) or assess intelligence (Daleks in Manhattan). At times telescopic, the plunger unit can be removed from a deactivated Dalek and used to manipulate Dalek machinery (Remembrance of the Daleks).
Perceptor – A seismic detector used to track and locate time machines such as the TARDIS. Can also detect other life forms (The Chase).
Electrode Unit – An attachment similar to a radar dish that can override electronic locks without physical contact (The Chase).
Pyroflame Thrower – Used to burn through dense vegetation (The Daleks’ Master Plan).
Scoop – Used to transfer Dalek mutants into new casings (The Power of the Daleks).
Cutting tool – To cut through metal doors (Planet of the Daleks). Earlier Daleks used a long, thin tool mounted with two spheres and a protective screen (The Daleks), whereas after the Time War, the Emperor’s Assault Daleks were fitted with vicious-looking clawed cutting tools (The Parting of the Ways).
Percussive weapon – On worlds where the use of energy weapons is not possible, such as Exxilon, the Daleks replace their usual gunsticks with percussive projectile-firing weapons (Death to the Daleks). Other weapon attachments include the larger, extra gun sticks sported by selected Emperor Guard Daleks, replacing the sucker arm (The Parting of the Ways).
Syringe – Used by the Cult of Skaro to administer chemicals such as chromatin solution (Daleks in Manhattan).
Vault attachment – Guard Daleks on board the Crucible have special eight-pronged attachments for operating complex equipment found in Davros’s Vault (The Stolen Earth / Journey’s End).
Pincers – In the two Amicus Dr. Who films of the 1960s, some Daleks are fitted with pincers instead of plungers (Dr. Who and the Daleks, Daleks – Invasion Earth 2150 A.D.).
DALEK SERVANTS
Daleks may be the supreme beings in the universe but sometimes they need a little help. They’ve created many a slave in their time, with varying levels of success…
Robomen (The Dalek Invasion of Earth)
Humans conditioned into mindless drones by use of cybernetic implants. Weaknesses: Not the brightest plungers in the pack, plus a tendency to go insane, smash their heads against walls or drown themselves when the conditioning wears off.
Slyther (The Dalek Invasion of Earth)
A huge, carnivorous creature, native to Skaro, brimming with tentacles and claws. Transported to Earth to guard mines in the South of England during the 22nd-century occupation. A favourite of the Dalek Supreme. Weaknesses: If it catches you, it will eat you. Unfortunately for the Daleks (but fortunately for its prey) it moves very, very slowly.
Dalek Duplicates (The Chase, Resurrection of the Daleks, Victory of the Daleks)
Perfect copies of humans, created by biological or mechanical means, designed to infiltrate and kill.
Weaknesses: Dalek conditioning is a bit hit and miss. Annoying human memories and conscience have a habit of bubbling to the surface.
Varga plants (Mission to the Unknown, The Daleks’ Master Plan)
Prick yourself on a Varga plant and you’ll transform into a homicidal half-animal, half-vegetable plant. Originally only found on Skaro, the Daleks transplanted them to act as sentries on some of their occupied worlds.
Weaknesses: Almost as slow as a Slyther. Easy to dodge.
Ogrons (Day of the Daleks, Frontier in Space)
Hulking ape-like bipeds of limited intelligence. Violent, but thick-witted, Ogrons make excellent heavies.
Weaknesses: Almost as thick as Robomen. Phobia of the flesh-eating, blobby monsters that roam their home planet.
Pig slaves (Daleks in Manhattan / Evolution of the Daleks)
Genetically spliced human-porcine hybrids, created by the Cult of Skaro from New Yorkers of low intelligence (and, presumably, pigs). Can slit a human’s throat with their bare teeth.
Weaknesses: Only have a life expectancy of a few weeks.
Dalek ‘puppets’ (Asylum of the Daleks)
Robomen 2.0. Humans wiped of their memories and converted into Dalek infiltrators by exposure to genetic altering nanoclouds. Have mini-Dalek eyepieces hidden in their foreheads and Dalek guns in their palms. Weaknesses: Same as for any human, except they can’t be killed as they are already dead.
THE ONLY DALEKS WITH NAMES
‘You can talk to me, Dalek Sec. It is Dalek Sec, isn’t it? That’s your name? You’ve got a name and a mind of your own. Tell me what you’re thinking right now.’
The Doctor, Evolution of the Daleks
Alpha – A Dalek given the Human Factor on the instructions of the Dalek Emperor. Named by the Doctor
Beta – Another Dalek altered by the Human Factor
Dalek Caan – Member of the Cult of Skaro and, at one point, the last Dalek in the universe. Driven mad by flying unprotected through the Time War. Able to predict the future. Aka the Abomination
Dalek Jast – A member of the Cult of Skaro
Dalek Sec – The leader of the Cult of Skaro. Became the first of a new breed of human-Dalek hybrids
Arthur Stengos – An agronomist friend of the Doctor converted into a Dalek by Davros on Necros
Dalek Thay – A member of the Cult of Skaro
Omega – The Doctor’s third Human Factor-changed Dalek
Oswin Oswald – A starliner Junior Entertainment Manager converted into a Dalek. Liked soufflés. There was something about this one…
DALEK OPERATORS
‘Do you think there’s someone inside them?’ asks Barbara in The Daleks. Yes, indeed there is Miss Wright, but who has crammed themselves into a Dalek the most times?
VOICES OF THE DALEKS
FAMILIAR VOICES
Dalek voice artists also turn up where you least expect them:
Peter Hawkins was the voice of Zippy in the first year of the children’s TV series, Rainbow and provided all the voices for Captain Pugwash. He also created Bill and Ben’s idiosyncratic language, was the voice of the Martian robots in the 1970s ‘For mash get Smash adverts’ and even recorded a voice track for Gromit of Wallace and Gromit fame before it was decided that the plasticine mutt would remain mute. He also joined fellow Dalek voice artist David Graham in supplying vocals for the big-screen adaptations Dr. Who and the Daleks and Daleks – Invasion Earth 2150 A.D.
David Graham was the voice of Brains and Gordon Tracy in Thunderbirds. As well as providing the grating voice of the Daleks in the two Peter Cushing films, he also turned up in Doctor Who as Charlie in The Gunfighters and Professor Fyodor Nikolai Kerensky in City of Death. He has most recently been heard as the voices of Grandpa Pig in Peppa Pig and the Wise Old Elf in Ben & Holly’s Little Kingdom.
Roy Skelton took over as the voice of Rainbow’s Zippy in 1973, a role he would play for over 900 episodes, as well as various cameo appearances in other programmes including the BBC’s Ashes to Ashes. He played other roles in Doctor Who, including the invisible Spiridon Wester in Planet of the Daleks, and more visible roles in Colony in Space and The Green Death. His last Doctor Who Dalek appearance was in the 1999 Comic Relief spoof, The Curse of Fatal Death.
Brian Miller was the husband of Elisabeth Sladen and appeared with her in The Sarah Jane Adventures story The Mad Woman in the Attic. He also appeared on screen in Doctor Who as Dugdale in Snakedance.
DALEK VARIANTS
DALEK SUPREME
The Dalek Supreme was often a ‘normal’ Dalek painted predominantly black to indicate its rank and status. But there have been other designs which differ more from the standard Daleks:
Version One (Planet of the Daleks)
Taller than standard configuration Daleks
Gold and black livery with larger base section
Larger dome lights
Eyestalk lights up
Version 2 (The Stolen Earth / Journey’s End)
Deeper voice (much like the Emperor)
Red and gold livery
Gold restraining bars on upper grilling
SPECIAL WEAPONS DALEKS (Remembrance of the Daleks)
Designed for heavy combat
White and gold livery
Heavily armoured torso section, no eyestalk
One large centrally mounted energy cannon
EMPEROR DALEK
Version 1 (The Evil of the Daleks)
Immobile and fed by nutrient pipes
Much taller than standard Daleks
One elongated conical base section with a single row of black hemispheres
Bulbous head section split into sections
Booming voice
Version 2 (Remembrance of the Daleks)
Standard white and gold Imperial Dalek base section
Large domed upper body, no eyestalk
It’s actually Davros!
Version 3 (The Parting of the Ways)
Immobile
Mutant floating in a transparent tank
Two mechanical arms attached to the tank’s base
Giant bronze Dalek dome head with eyestalk and lights
Large, heavy bronze plating with gold hemispheres flanking to three sides
DALEK PRIME MINISTER
Dalek Prime Minister (Asylum of the Daleks)
No Dalek casing or weapons
Mutant creature encased in a single glass case
NEW DALEK PARADIGM
Larger
Chunkier central core
Biological eye
Thicker skirting
COLOUR-CODED DALEKS
Victory of the Daleks introduced a new ‘officer class’ of Daleks, each colour coded to their specific role.
White = The Dalek Supreme, the new commander of the Daleks.
Orange = The Dalek Scientist, pushing the boundaries of Dalek knowledge.
Blue = The Dalek Strategist, always thinking, always planning, always preparing for any eventuality.
Red = The Dalek Drone, the foot soldier of the new Dalek Empire.
Yellow = The Dalek Eternal, enigmatic and mysterious, possibly responsible for finding ways to ensure that the Daleks never again hover on the brink of oblivion.
THE GLASS DALEK
In 1964, the very first Dalek story was novelised as Doctor Who in an Exciting Adventure with the Daleks, by David Whitaker. The novel differed from the original televised story in several ways, including one element that has become Doctor Who legend.
In the closing pages of the book, the Doctor and his friends launch their final attack on the Daleks, and discover the metal monsters have a leader – a mutant encased in a transparent glass Dalek casing. Whitaker describes the creature:
He was resting on a kind of dais and his casing was made of glass. Inside, I could see the same sort of repulsive creature that the Doctor and I had taken out of the machine and wrapped in the cloak. The Dalek looked totally evil, sitting on a tiny seat with two squat legs not quite reaching the floor.
The 1964 paperback edition issued by Armada included a picture of the glass monster, but sadly this was not reproduced in subsequent editions.
In the Sixth Doctor television adventure Revelation of the Daleks, a glass Dalek is seen, encasing the Doctor’s friend Arthur Stengos, who has been turned into a mutant.
40 WAYS TO DEFEAT A DALEK
The Supreme Beings? Who are they kidding? Turns out there’s more than one way to skin a Dalek.
Stick mud in the Dalek’s eye and push it over a Thal cape to insulate it from the power supply. After that it’s a simple case of opening the top and scooping out the mutant like a soft -boiled egg! (Note to time-travelling adventurers: this only works in the Dalek city on Skaro, where Daleks pick up static power through the floor.) (The Daleks)
Feed the Daleks anti-radiation drugs knocked off from the Thals. They don’t like that. (The Daleks)
Cut the power to the city. No static electricity, no Daleks. Well, in the early days at least. (The Daleks)
If all else fails, just chuck rocks at them. It might not kill them, but it’s tremendously satisfying. (The Daleks)
Mob the pesky pepper pot, hoisting it up before chucking it on the floor. Just make sure you don’t get stuck underneath. (The Dalek Invasion of Earth)
Ram through a squad of Daleks with an enormous refuse truck. (The Dalek Invasion of Earth)
Get together a gang of angry mine workers, grab yourself a Dalek and run screaming out of the mine to freedom, still holding the Dalek aloft. (The Dalek Invasion of Earth)
Dig a hole in the desert sand, cover it with an old threadbare cardigan (thanks, Barbara!), get a Dalek to chase you and hope it falls in. (The Chase)
Dump them in a bubbling mud bath. (The Daleks’ Master Plan)
Overload them with static electricity. (Power of the Daleks)
If your country house has been overrun with Daleks, use some rope to drag one into an open fire. (The Evil of the Daleks)
If a Dalek creeps up on you when you’ve just arrived on Skaro, chuck it off a cliff. Easy! (The Evil of the Daleks)
Cause a civil war on Skaro. It’s the final end. (Hint: it isn’t.) (The Evil of the Daleks)
Disable with a scrambler made from a TARDIS tape recorder and whatever else you find in your pockets. (Planet of the Daleks)
Carelessly leave a cooling duct open. If you’re lucky a burst of molten ice will engulf passing Daleks at just the right moment. (Planet of the Daleks)
Sometimes you don’t have to do anything. There’s every chance a group of especially dumb Daleks may inadvertently trundle past some Thal explosives that had been rigged to explode by an earlier Dalek patrol. (Planet of the Daleks)
If a Dalek is riding up a ventilator shaft on an anti-grav disc, a well-aimed rock tumbled down the shaft should be enough to knock the Dalek back down to earth – or Spiridon. (Planet of the Daleks)
Dipping Daleks into a sub-zero pool of molten ice instantly kills the mutant inside. Daleks can’t handle sub-zero temperatures. (Planet of the Daleks)
Go for the direct approach and slide an explosive charge across the floor at a squad of advancing Daleks. (Planet of the Daleks)
Charges shoved into a crack of an ice wall should take out any advancing Dalek. (Planet of the Daleks)
Get it to make a mistake. Some Daleks are so self-critical that they’ll overreact and self-destruct. (Death to the Daleks)
Blow up their ship with a big bomb. Simple but effective. (Death to the Daleks)
Throw a hat over its eyestalk and clamp a convenient bomb on its side – but make sure you shove the Dalek down a narrow corridor before it blows up! (Destiny of the Daleks)
Push it into the corner of a handily mirrored corridor. It’ll no doubt fire and be exterminated by its own ricocheting death ray. (The Five Doctors)
Guarding one of the most dangerous beings in the known universe in a barely defended and poorly maintained space prison when the Daleks attack? Then stick a few mines in a corridor, it’ll take out a couple of the invaders at least. (Resurrection of the Daleks)
Topple it out of a third story warehouse door. However, always remember to check for leftover Kaled mutants amongst the wreckage – but don’t get it mixed up with Felis catus. (Resurrection of the Daleks)
If you’re Davros you can modify the Movellan virus to eradicate your own creations. Always make sure you’re not susceptible to the plague yourself though. Whoops. (Resurrection of the Daleks)
Blast it with a highly directional ultrasonic beam of rock and roll. (Revelation of the Daleks)
If that doesn’t work, bullets with bastic heads will blow it sky high. Unless it’s been through the Time War and has developed a personal force field, of course. (Revelation of the Daleks)
Zap it with a Dalek gunstick. Daleks are vulnerable to their own weapons. They really need to look at that. (Revelation of the Daleks)
Rewire a transmat so it mangles any materialising Dalek. (Remembrance of the Daleks)
Whacking a Dalek with an energised baseball bat is OK if you just want to take out an eyestalk or the odd Dalek bump. What you really need is an Anti-Tank Missile. (Remembrance of the Daleks)
Trick Davros into turning Skaro’s sun supernova. (Remembrance of the Daleks)
Talk it to death. Probably only works if its forces have been destroyed and Skaro is a burnt cinder circling a dead sun. (Remembrance of the Daleks)
Get it to absorb human DNA from a time traveller. Yes, it’ll regenerate but ultimately it’ll continue to mutate, question its own existence and self-exterminate. Job done. (Dalek)
If you’re Captain Jack and find yourself in a situation where the TARDIS has materialised around Rose and a Dalek, blast said Dalek into little bits with a big ray gun. (The Parting of the Ways)
Use the Anne-Droid to fry advancing Daleks. They are the weakest link. (The Parting of the Ways)
Stare directly into the heart of the TARDIS, absorb the Vortex and then wipe the entire Dalek race from history. Thorough, less time intensive, but risky – every cell in your body is likely to die. (The Parting of the Ways)
Get history to collapse so the Daleks are deleted from existence. Any that survive the purge will be fossilised. Even if they start to reboot, a blast of Alpha Mezon energy will kill the mutant stone dead. (The Big Bang)
Identify yourself as the Doctor. Daleks are programmed to destroy the Predator and so will self-destruct, hoping to take you out in the process. A couple of caveats: only works if a) the Dalek is unarmed, b) the Doctor’s identity hasn’t been wiped from the Dalek Pathweb. (Asylum of the Daleks)
THE DALEKS IN NUMBERS
The number of times the Daleks have banged on about their vision being impaired = 15
The number of times Daleks have insisted they will obey = 91
The number of times Daleks have claimed to be superior beings = 3
The number of times Daleks have offered someone drinks = 7
The number of times the Daleks have shrieked Exterminate or any of its variations = 469
The number of onscreen deaths caused by Daleks = 210
UNIVERSAL MONSTERS
Cinema’s classics creatures in Doctor Who.
VAMPIRES
The Daleks fought a Count Dracula robot in the 1996 Festival of Ghana’s haunted house attraction. (The Chase)
The Doctor used to be told tales of the undead by an old hermit from the mountains of South Gallifrey. In the old time, Rassilon had led a fleet of steel bolt-firing bow ships against the vampire horde that was swarming across the universe. The Doctor would later defeat the last of the Great Vampires on a planet in E-Space. (State of Decay)
On the post-apocalyptic Earth of the year AD 500,000, humanity evolved into vampire-like monsters. Eventually the planet’s poisoned atmosphere killed even the Haemovores, but Fenric transported the last of their kind back in time to spawn a new race of blood-suckers as part of his game against the Doctor. (The Curse of Fenric)
Hiding from the Judoon in Royal Hope Hospital, a Plasmavore fugitive using the alias Florence Finnegan supped blood from her victims using a stripy straw. (Smith and Jones)
The Doctor, Amy and Rory came up against Rosanna Calvierri and her school of beautiful vampire girls in Venice, 1580. The nosferatu turned out to be fish-like aliens from the planet Saturnyne breeding in the canals of Venice. (Vampires in Venice)
FRANKENSTEIN
A robot version of Frankenstein’s monster attacked the Daleks while they chased the Doctor through the Festival of Ghana’s House of Horrors. (The Chase)
Mirroring Baron Frankenstein’s experiments, scientist Mehendri Solon stitched together scraps of corpses to build a new body for the brain of Time Lord criminal Morbius. (The Brain of Morbius)
Universal’s 1931 Frankenstein starring Boris Karloff as the creature was playing on 31 December 1999 as the Seventh Doctor regenerated in Walker General Hospital Morgue. (Doctor Who)
WEREWOLVES
The Sixth Doctor encountered the wolf-like Lukoser in the tunnels of Thoros Beta. As Dorf, he had been equerry to King Ycranos, but he had since been experimented on by the scientist Crozier. (The Trial of a Time Lord: Mindwarp)
The Seventh Doctor was trapped in the Psychic Circus ring with Mags, a werewolf from the planet Vulpana. (The Greatest Show in the Galaxy)
In the 1990s, UNIT included silver bullets in their arsenal as standard. (Battlefield)
In Scotland in 1879, the Tenth Doctor and Rose saved Queen Victoria from a werewolf-like alien the Doctor described as a Lupine-Wavelength-Haemovariform. Despite the Time Lord’s best intentions, Victoria may have been infected and perhaps passed the werewolf gene on to her descendants. (Tooth and Claw)
THE INVISIBLE MAN
The Refusians became invisible following a massive solar flare in the vicinity of their planet, Refusis II. With invisibility came great strength, and they willingly invited refugee humans and Monoids to live in harmony on their world. (The Ark)
The eight-foot-high Visians of Mira were vicious and completely invisible. (The Daleks’ Master Plan)
The Spiridons of the planet Spiridon could make themselves invisible by means of an anti-reflection light wave. The Daleks duplicated the ability, but it sapped their power sources rendering them invisible, but dead as a doornail. (Planet of the Daleks)
On an unnamed planet, the Fourth Doctor encountered the remnants of a eugenics experiment run by the deranged computer Xoanon – which looked exactly like the Doctor! Part of the experiment included invisible monsters that Xoanon unleashed into the jungle to terrorise the Sevateem tribe. (The Face of Evil)
Although they were largely invisible, a blinded Krafayis predator could be seen by the artist Vincent van Gogh in 1890s Auvers-sur-Oise, France. (Vincent and the Doctor)
SWAMP MONSTERS
Like their Silurian cousins, the amphibious Earth reptile dubbed the Sea Devils by the local military, went into hibernation on prehistoric Earth but were woken in the late 20th century. (The Sea Devils)
The Marshmen of Alzarius emerged from the swamps every 50 years during Mistfall. They were highly adaptable and could even evolve into a new life form. (Full Circle)
WARLORDS OF MARS
The Ice Warriors are perhaps the noblest race ever known to the universe. A proud civilisation of soldiers, the reptilian Martians’ actions could often be misconstrued, with long periods of war and invasion attempts (with Earth as a target at least twice) making them feared across the galaxy. In periods of peace, the Ice Warriors became known for diplomacy and formed an important part of the Galactic Federation.
The Martians first appeared in 1967’s The Ice Warriors by Brian Hayles. They returned for an attempt at conquering Earth via the Moon in The Seeds of Death (1969). During the Third Doctor’s era, the Ice Warriors became a force for good in The Curse of Peladon (1972), but a faction of them was back to their monstrous ways for a rematch with the third Doctor in The Monster of Peladon (1974).
Although they would make no further appearances in the original series after 1974, the Ice Warriors remain one of Doctor Who’s great monsters. With hissing, rasping voices, and armoured green reptilian skins, they are out there somewhere, waiting for the day when they will return to battle the Doctor again…
CREATING THE ICE WARRIORS
In 1967, Doctor Who producer Innes Lloyd and story editor Peter Bryant wanted to bolster the Doctor’s rogues gallery, introducing a new monster to rival the Daleks and Cybermen.
Brian Hayles’s script for The Ice Warriors imagined a second Ice Age, with a future Earth under attack from revived invaders from Mars. Hayles’s concept of the Ice Warriors was very different to what eventually lumbered onto screen, however. Varga, the first Warrior released from the ice, was more cyborg than reptile in the original script. His hood-like, ominous helmet is fitted with electronic earpieces and a strip of photo-electronic cell glass that pulses with light. More lights are found embedded across the Martian’s vast chest and he’s accompanied by a high-pitched electronic whine.
Costume designer Martin Baugh had different ideas. Taking his cue from the helmet mentioned in Hayles’s script, Baugh based his design on a turtle, with fibreglass armour forming part of the Warrior’s body itself. Six-foot seven inch-tall Carry On star Bernard Bresslaw was cast as Varga and was immediately whisked off to the London Metalwork Company where the engineers who usually crafted fibreglass boats built his massive chest piece. His legs and arms were covered in heavy latex with clamp-like pincers for hands, coarse hair sprouting from every join. His mouth and jaw was smothered in a thick rubber half-mask, with a specially moulded fibreglass helmet completing the look. Baugh originally meant to install lights behind the helmet’s perspex eyepieces, but decided against it as the costume was hot enough already. When suited up, Bresslaw was soon sweating enough to fill a pint glass every single hour.