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The Martian
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Текст книги "The Martian"


Автор книги: Andy Weir



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All that work was great for my morale. It gave me something to do. But after things settled down a bit, and I had dinner while listening to Johanssen’s Beatles music collection, I got depressed again.

Doing the math, this won’t keep me from starving.

My best bet for making calories is potatoes. They grow prolifically and have a reasonable caloric content (770 calories per kilogram). I’m pretty sure the ones I have will germinate. Problem is I can’t grow enough of them. In 62 square meters, I could grow maybe 150 kilograms of potatoes in 400 days (the time I have before running out of food). That’s a grand total of 115,500 calories, a sustainable average of 288 calories per day. With my height and weight, if I’m willing to starve a little, I need 1500 calories per day.

Not even close.

So I can’t just live off the land forever. But I can extend my life. The potatoes will last me 76 days.

Potatoes grow continually, so in those 76 days, I can grow another 22,000 calories of potatoes, which will tide me over for another 15 days. After that, it’s kind of pointless to continue the trend. All told it buys me about 90 days.

So now I’ll start starving to death on Sol 490 instead of Sol 400. It’s progress, but any hope of survival rests on me surviving until Sol 1412, when Ares 4 will land.

There’s about a thousand days of food I don’t have. And I don’t have a plan for how to get it.

Shit.







CHAPTER 3






LOG ENTRY: SOL 25

Remember those old math questions you had in algebra class? Where water is entering a container at a certain rate and leaving at a different rate and you need to figure out when it’ll be empty? Well, that concept is critical to the “Mark Watney doesn’t die” project I’m working on.

I need to create calories. And I need enough to last the 1387 sols until Ares 4 arrives. If I don’t get rescued by Ares 4, I’m dead anyway. A sol is 39 minutes longer than a day, so it works out to be 1425 days. That’s my target: 1425 days of food.

I have plenty of multivitamins; over double what I need. And there’s five times the minimum protein in each food pack, so careful rationing of portions takes care of my protein needs for at least four years. My general nutrition is taken care of. I just need calories.

I need 1500 calories every day. I have 400 days of food to start off with. So how many calories do I need to generate per day along the entire time period to stay alive for around 1425 days?

I’ll spare you the math. The answer is about 1100. I need to create 1100 calories per day with my farming efforts to survive until Ares 4 gets here. Actually, a little more than that, because it’s Sol 25 right now and I haven’t actually planted anything yet.

With my 62 square meters of farmland, I’ll be able to create about 288 calories per day. So I need almost four times my current plan’s production to survive.

That means I need more surface area for farming, and more water to hydrate the soil. So let’s take the problems one at a time.

How much farmland can I really make?

There are 92 square meters in the Hab. Let’s say I could make use of all of it.

Also, there are five unused bunks. Let’s say I put soil in on them, too. They’re 2 square meters each, giving me 10 more square meters. So we’re up to 102.

The Hab has three lab tables, each about 2 square meters. I want to keep one for my own use, leaving two for the cause. That’s another 4 square meters, bringing the total to 106.

I have two Martian rovers. They have pressure seals, allowing the occupants to drive without space suits during long periods traversing the surface. They’re too cramped to plant crops in, and I want to be able to drive them around anyway. But both rovers have an emergency pop-tent.

There are a lot of problems with using pop-tents as farmland, but they have 10 square meters of floor space each. Presuming I can overcome the problems, they net me another 20 square meters, bringing my farmland up to 126.

One hundred and twenty-six square meters of farmable land. That’s something to work with. I still don’t have the water to moisten all that soil, but like I said, one thing at a time.

The next thing to consider is how efficient I can be in growing potatoes. I based my crop yield estimates on the potato industry back on Earth. But potato farmers aren’t in a desperate race for survival like I am. Can I get a better yield?

For starters, I can give attention to each individual plant. I can trim them and keep them healthy and not interfering with each other. Also, as their flowering bodies breach the surface, I can replant them deeper, then plant younger plants above them. For normal potato farmers, it’s not worth doing because they’re working with literally millions of potato plants.

Also, this sort of farming annihilates the soil. Any farmer doing it would turn their land into a dust bowl within twelve years. It’s not sustainable. But who cares? I just need to survive for four years.

I estimate I can get 50 percent higher yield by using these tactics. And with the 126 square meters of farmland (just over double the 62 square meters I now have) it works out to be over 850 calories per day.

That’s real progress. I’d still be in danger of starvation, but it gets me in the range of survival. I might be able to make it by nearly starving but not quite dying. I could reduce my caloric use by minimizing manual labor. I could set the temperature of the Hab higher than normal, meaning my body would expend less energy keeping its temperature. I could cut off an arm and eat it, gaining me valuable calories and reducing my overall caloric need.

No, not really.

So let’s say I could clear up that much farmland. Seems reasonable. Where do I get the water? To go from 62 to 126 square meters of farmland at 10 centimeters deep, I’ll need 6.4 more cubic meters of soil (more shoveling, whee!) and that’ll need over 250 liters of water.

The 50 liters I have is for me to drink if the water reclaimer breaks. So I’m 250 liters short of my 250-liter goal.

Bleh. I’m going to bed.







LOG ENTRY: SOL 26

It was a backbreaking yet productive day.

I was sick of thinking, so instead of trying to figure out where I’ll get 250 liters of water, I did some manual labor. I need to get a whole assload more soil into the Hab, even if it is dry and useless right now.

I got a cubic meter in before getting exhausted.

Then, a minor dust storm dropped by for an hour and covered the solar collectors with crap. So I had to suit up again and do another EVA. I was in a pissy mood the whole time. Sweeping off a huge field of solar cells is boring and physically demanding. But once the job was done, I came back to my Little Hab on the Prairie.

It was about time for another dirt-doubling, so I figured I might as well get it over with. It took an hour. One more doubling and the usable soil will all be good to go.

Also, I figured it was time to start up a seed crop. I’d doubled the soil enough that I could afford to leave a little corner of it alone. I had twelve potatoes to work with.

I am one lucky son of a bitch they aren’t freeze-dried or mulched. Why did NASA send twelve whole potatoes, refrigerated but not frozen? And why send them along with us as in-pressure cargo rather than in a crate with the rest of the Hab supplies? Because Thanksgiving was going to happen while we were doing surface operations, and NASA’s shrinks thought it would be good for us to make a meal together. Not just to eat it, but to actually prepare it. There’s probably some logic to that, but who cares?

I cut each potato into four pieces, making sure each piece had at least two eyes. The eyes are where they sprout from. I let them sit for a few hours to harden a bit, then planted them, well spaced apart, in the corner. Godspeed, little taters. My life depends on you.

Normally, it takes at least 90 days to yield full-sized potatoes. But I can’t wait that long. I’ll need to cut up all the potatoes from this crop to seed the rest of the field.

By setting the Hab temperature to a balmy 25.5°C, I can make the plants grow faster. Also, the internal lights will provide plenty of “sunlight,” and I’ll make sure they get lots of water (once I figure out where to get water). There will be no foul weather, or any parasites to hassle them, or any weeds to compete with for soil or nutrients. With all this going for them, they should yield healthy, sproutable tubers within forty days.

I figured that was enough being Farmer Mark for one day.

A full meal for dinner. I’d earned it. Plus, I’d burned a ton of calories, and I wanted them back.

I rifled through Commander Lewis’s stuff until I found her personal data-stick. Everyone got to bring whatever digital entertainment they wanted, and I was tired of listening to Johanssen’s Beatles albums for now. Time to see what Lewis had.

Crappy TV shows. That’s what she had. Countless entire runs of TV shows from forever ago.

Well. Beggars can’t be choosers. Three’s Company it is.







LOG ENTRY: SOL 29

Over the last few days, I got in all the dirt that I’ll need. I prepped the tables and bunks for holding the weight of soil, and even put the dirt in place. There’s still no water to make it viable, but I have some ideas. Really bad ideas, but they’re ideas.

Today’s big accomplishment was setting up the pop-tents.

The problem with the rovers’ pop-tents is they weren’t designed for frequent use.

The idea was you’d throw out a pop-tent, get in, and wait for rescue. The airlock is nothing more than valves and two doors. Equalize the airlock with your side of it, get in, equalize with the other side, get out. This means you lose a lot of air with each use. And I’ll need to get in there at least once a day. The total volume of each pop-tent is pretty low, so I can’t afford to lose air from it.

I spent hours trying to figure out how to attach a pop-tent airlock to a Hab airlock. I have three airlocks in the Hab. I’d be willing to dedicate two to pop-tents. That would have been awesome.

The frustrating part is pop-tent airlocks can attach to other airlocks! You might have injured people in there, or not enough space suits. You need to be able to get people out without exposing them to the Martian atmosphere.

But the pop-tents were designed for your crewmates to come rescue you in a rover. The airlocks on the Hab are much larger and completely different from the airlocks on the rovers. When you think about it, there’s really no reason to attach a pop-tent to the Hab.

Unless you’re stranded on Mars, everyone thinks you’re dead, and you’re in a desperate fight against time and the elements to stay alive. But, you know, other than that edge case, there’s no reason.

So I finally decided I’d just take the hit. I’ll be losing some air every time I enter or exit a pop-tent. The good news is each pop-tent has an air feed valve on the outside. Remember, these are emergency shelters. The occupants might need air, and you can provide it from a rover by hooking up an air line. It’s nothing more than a tube that equalizes the rover’s air with the pop-tent’s.

The Hab and the rovers use the same valve and tubing standards, so I was able to attach the pop-tents directly to the Hab. That’ll automatically replenish the air I lose with my entries and exits (what we NASA folk call ingress and egress).

NASA was not screwing around with these emergency tents. The moment I pushed the panic button in the rover, there was an ear-popping whoosh as the pop-tent fired out, attached to the rover airlock. It took about two seconds.

I closed the airlock from the rover side and ended up with a nice, isolated pop-tent. Setting up the equalizer hose was trivial (for once I’m using equipment the way it was designed to be used). Then, after a few trips through the airlock (with the air-loss automatically equalized by the Hab) I got the dirt in.

I repeated the process for the other tent. Everything went really easily.

Sigh…water.

In high school, I played a lot of Dungeons and Dragons. (You may not have guessed this botanist/mechanical engineer was a bit of a nerd in high school, but indeed I was.) In the game I played a cleric. One of the magic spells I could cast was “Create Water.” I always thought it was a really stupid spell, and I never used it. Boy, what I wouldn’t give to be able to do that in real life right now.

Anyway. That’s a problem for tomorrow.

For tonight, I have to get back to Three’s Company. I stopped last night in the middle of the episode where Mr. Roper saw something and took it out of context.







LOG ENTRY: SOL 30

I have an idiotically dangerous plan for getting the water I need. And boy, do I mean dangerous. But I don’t have much choice. I’m out of ideas and I’m due for another dirt-doubling in a few days. When I do the final doubling, I’ll be doubling on to all that new soil I’ve brought in. If I don’t wet it first, it’ll just die.

There isn’t a lot of water here on Mars. There’s ice at the poles, but they’re too far away. If I want water, I’ll have to make it from scratch. Fortunately, I know the recipe: Take hydrogen. Add oxygen. Burn.

Let’s take them one at a time. I’ll start with oxygen.

I have a fair bit of O2 reserves, but not enough to make 250 liters of water. Two high-pressure tanks at one end of the Hab are my entire supply (plus the air in the Hab of course). They each contain 25 liters of liquid O2. The Hab would use them only in an emergency; it has the oxygenator to balance the atmosphere. The reason the O2 tanks are here is to feed the space suits and rovers.

Anyway, the reserve oxygen would only be enough to make 100 liters of water (50 liters of O2 makes 100 liters of molecules that only have one O each). That would mean no EVAs for me, and no emergency reserves. And it would make less than half the water I need. Out of the question.

But oxygen’s easier to find on Mars than you might think. The atmosphere is 95 percent CO2. And I happen to have a machine whose sole purpose is liberating oxygen from CO2. Yay, oxygenator!

One problem: The atmosphere is very thin—less than 1 percent of the pressure on Earth. So it’s hard to collect. Getting air from outside to inside is nearly impossible. The whole purpose of the Hab is to keep that sort of thing from happening. The tiny amount of Martian atmosphere that enters when I use an airlock is laughable.

That’s where the MAV fuel plant comes in.

My crewmates took away the MAV weeks ago. But the bottom half of it stayed behind. NASA isn’t in the habit of putting unnecessary mass into orbit. The landing gear, ingress ramp, and fuel plant are still here. Remember how the MAV made its own fuel with help from the Martian atmosphere? Step one of that is to collect CO2 and store it in a high-pressure vessel. Once I get the fuel plant hooked up to the Hab’s power, it’ll give me half a liter of liquid CO2 per hour, indefinitely. After ten sols it’ll have made 125 liters of CO2, which will make 125 liters of O2 after I feed it through the oxygenator.

That’s enough to make 250 liters of water. So I have a plan for oxygen.

The hydrogen will be a little trickier.

I considered raiding the hydrogen fuel cells, but I need those batteries to maintain power at night. If I don’t have that, it’ll get too cold. I could bundle up, but the cold would kill my crops. And each fuel cell has only a small amount of H2 anyway. It’s just not worth sacrificing so much usefulness for so little gain. The one thing I have going for me is that energy is not a problem. I don’t want to give that up.

So I’ll have to go a different route.

I often talk about the MAV. But now I want to talk about the MDV.

During the most terrifying twenty-three minutes of my life, four of my crewmates and I tried not to shit ourselves while Martinez piloted the MDV down to the surface. It was kind of like being in a tumble-dryer.

First, we descended from Hermes, and decelerated our orbital velocity so we could start falling properly. Everything was smooth until we hit the atmosphere. If you think turbulence is rough in a jetliner going 720 kph, just imagine what it’s like at 28,000 kph.

Several staged sets of chutes deployed automatically to slow our descent, then Martinez manually piloted us to the ground, using the thrusters to slow descent and control our lateral motion. He’d trained for this for years, and he did his job extraordinarily well. He exceeded all plausible expectations of landings, putting us just nine meters from the target. The guy just plain owned that landing.

Thanks, Martinez! You may have saved my life!

Not because of the perfect landing, but because he left so much fuel behind. Hundreds of liters of unused hydrazine. Each molecule of hydrazine has four hydrogen atoms in it. So each liter of hydrazine has enough hydrogen for two liters of water.

I did a little EVA today to check. The MDV has 292 liters of juice left in the tanks. Enough to make almost 600 liters of water! Way more than I need!

There’s just one catch: Liberating hydrogen from hydrazine is…well…it’s how rockets work. It’s really, really hot. And dangerous. If I do it in an oxygen atmosphere, the hot and newly liberated hydrogen will explode. There’ll be a lot of H2O at the end, but I’ll be too dead to appreciate it.

At its root, hydrazine is pretty simple. The Germans used it as far back as World War II for rocket-assisted fighter fuel (and occasionally blew themselves up with it).

All you have to do is run it over a catalyst (which I can extract from the MDV engine) and it will turn into nitrogen and hydrogen. I’ll spare you the chemistry, but the end result is that five molecules of hydrazine becomes five molecules of harmless N2 and ten molecules of lovely H2. During this process, it goes through an intermediate step of being ammonia. Chemistry, being the sloppy bitch it is, ensures there’ll be some ammonia that doesn’t react with the hydrazine, so it’ll just stay ammonia. You like the smell of ammonia? Well, it’ll be prevalent in my increasingly hellish existence.

The chemistry is on my side. The question now is how do I actually make this reaction happen slowly, and how do I collect the hydrogen? The answer is: I don’t know.

I suppose I’ll think of something. Or die.

Anyway, much more important: I simply can’t abide the replacement of Chrissy with Cindy. Three’s Company may never be the same after this fiasco. Time will tell.







CHAPTER 4






LOG ENTRY: SOL 32

So I ran into a bunch of problems with my water plan.

My idea is to make 600 liters of water (limited by the hydrogen I can get from the hydrazine). That means I’ll need 300 liters of liquid O2.

I can create the O2 easily enough. It takes twenty hours for the MAV fuel plant to fill its 10-liter tank with CO2. The oxygenator can turn it into O2, then the atmospheric regulator will see the O2 content in the Hab is high, and pull it out of the air, storing it in the main O2 tanks. They’ll fill up, so I’ll have to transfer O2 over to the rovers’ tanks and even the space suit tanks as necessary.

But I can’t create it very quickly. At half a liter of CO2 per hour, it will take twenty-five days to make the oxygen I need. That’s longer than I’d like.

Also, there’s the problem of storing the hydrogen. The air tanks of the Hab, the rovers, and all the space suits add up to exactly 374 liters of storage. To hold all the materials for water, I would need a whopping 900 liters of storage.

I considered using one of the rovers as a “tank.” It would certainly be big enough, but it just isn’t designed to hold in that much pressure. It’s made to hold (you guessed it) one atmosphere. I need vessels that can hold fifty times that much. I’m sure a rover would burst.

The best way to store the ingredients of water is to make them be water. So what’s what I’ll have to do.

The concept is simple, but the execution will be incredibly dangerous.

Every twenty hours, I’ll have 10 liters of CO2 thanks to the MAV fuel plant. I’ll vent it into the Hab via the highly scientific method of detaching the tank from the MAV landing struts, bringing it into the Hab, then opening the valve until it’s empty.

The oxygenator will turn it into oxygen in its own time.

Then, I’ll release hydrazine, very slowly, over the iridium catalyst, to turn it into N2 and H2. I’ll direct the hydrogen to a small area and burn it.

As you can see, this plan provides many opportunities for me to die in a fiery explosion.

Firstly, hydrazine is some serious death. If I make any mistakes, there’ll be nothing left but the “Mark Watney Memorial Crater” where the Hab once stood.

Presuming I don’t fuck up with the hydrazine, there’s still the matter of burning hydrogen. I’m going to be setting a fire. In the Hab. On purpose.

If you asked every engineer at NASA what the worst scenario for the Hab was, they’d all answer “fire.” If you asked them what the result would be, they’d answer “death by fire.”

But if I can pull it off, I’ll be making water continuously, with no need to store hydrogen or oxygen. It’ll be mixed into the atmosphere as humidity, but the water reclaimer will pull it out.

I don’t even have to perfectly match the hydrazine end of it with the fuel plant CO2 part. There’s plenty of oxygen in the Hab, and plenty more in reserve. I just need to make sure not to make so much water I run myself out of O2.

I hooked up the MAV fuel plant to the Hab’s power supply. Fortunately they both use the same voltage. It’s chugging away, collecting CO2 for me.

Half-ration for dinner. All I accomplished today was thinking up a plan that’ll kill me, and that doesn’t take much energy.

I’m going to finish off the last of Three’s Company tonight. Frankly, I like Mr. Furley more than the Ropers.







LOG ENTRY: SOL 33

This may be my last entry.

I’ve known since Sol 6 there was a good chance I’d die here. But I figured it would be when I ran out of food. I didn’t think it would be this early.

I’m about to fire up the hydrazine.

Our mission was designed knowing that anything might need maintenance, so I have plenty of tools. Even in a space suit, I was able to pry the access panels off the MDV and get at the six hydrazine tanks. I set them in the shadow of a rover to keep them from heating up too much. There’s more shade and a cooler temperature near the Hab, but fuck that. If they’re going to blow up, they can blow up a rover, not my house.

Then I pried out the reaction chamber. It took some work and I cracked the damn thing in half, but I got it out. Lucky for me I don’t need a proper fuel reaction. In fact, I really, super-duper don’t want a proper fuel reaction.

I brought the reaction chamber in. I briefly considered only bringing one tank of hydrazine in at a time to reduce risk. But some back-of-the-napkin math told me even one tank was enough to blow the whole Hab up. So I brought them all in. Why not?

The tanks have manual vent valves. I’m not 100 percent sure what they’re for. Certainly we were never expected to use them. I think they’re there to release pressure during the many quality checks done during construction and before fueling. Whatever the reason, I have valves to work with. All it takes is a wrench.

I liberated a spare water hose from the water reclaimer. With some thread torn out of a uniform (sorry, Johanssen), I attached it to the valve output. Hydrazine is a liquid, so all I have to do is lead it to the reaction chamber (more of a “reaction bowl” now).

Meanwhile, the MAV fuel plant is still working. I’ve already brought in one tank of CO2, vented it, and returned it for refilling.

So there are no more excuses. It’s time to start making water.

If you find the charred remains of the Hab, it means I did something wrong. I’m copying this log over to both rovers, so it’s more likely it’ll survive.

Here goes nothin’.







LOG ENTRY: SOL 33 (2)

Well, I didn’t die.

First thing I did was put on the inner lining of my EVA suit. Not the bulky suit itself, just the inner clothing I wear under it, including the gloves and booties. Then I got an oxygen mask from the medical supplies and some lab goggles from Vogel’s chem kit. Almost all of my body was protected and I was breathing canned air.

Why? Because hydrazine is very toxic. If I breathe too much of it, I’ll get major lung problems. If I get it on my skin, I’ll have chemical burns for the rest of my life. I wasn’t taking any chances.

I turned the valve until a trickle of hydrazine came out. I let one drop fall into the iridium bowl.

It undramatically sizzled and disappeared.

But hey, that’s what I wanted. I just freed up hydrogen and nitrogen. Yay!

One thing I have in abundance here are bags. They’re not much different from kitchen trash bags, though I’m sure they cost $50,000 because of NASA.

In addition to being our commander, Lewis was also the geologist. She was going to collect rock and soil samples from all over the operational area (10-kilometer radius). Weight limits restricted how much she could actually bring back to Earth, so she was going to collect first, then sort out the most interesting 50 kilograms to take home. The bags were to store and tag the samples. Some are smaller than a Ziploc, while others are as big as a Hefty lawn and leaf bag.

Also, I have duct tape. Ordinary duct tape, like you buy at a hardware store. Turns out even NASA can’t improve on duct tape.

I cut up a few Hefty-sized bags and taped them together to make a sort of tent. Really it was more of a supersized bag. I was able to cover the whole table where my hydrazine mad scientist setup was. I put a few knickknacks on the table to keep the plastic out of the iridium bowl. Thankfully, the bags are clear, so I can still see what’s going on.

Next, I sacrificed a space suit to the cause. I needed an air hose. I have a surplus of space suits, after all. A total of six; one for each crew member. So I don’t mind murdering one of them.

I cut a hole in the top of the plastic and duct-taped the hose in place. Nice seal, I think.

With some more string from Johannsen’s clothing, I hung the other end of the hose from the top of the Hab’s dome by two angled threads (to keep them well clear of the hose opening). Now I had a little chimney. The hose was about one centimeter wide. Hopefully a good aperture.

The hydrogen will be hot after the reaction, and it’ll want to go up. So I’ll let it go up the chimney, then burn it as it comes out.

Then I had to invent fire.

NASA put a lot of effort into making sure nothing here can burn. Everything is made of metal or flame-retardant plastic and the uniforms are synthetic. I needed something that could hold a flame, some kind of pilot light. I don’t have the skills to keep enough H2 flowing to feed a flame without killing myself. Too narrow a margin there.

After a search of everyone’s personal items (hey, if they wanted privacy, they shouldn’t have abandoned me on Mars with their stuff) I found my answer.

Martinez is a devout Catholic. I knew that. What I didn’t know was he brought along a small wooden cross. I’m sure NASA gave him shit about it, but I also know Martinez is one stubborn son of a bitch.

I chipped his sacred religious item into long splinters using a pair of pliers and a screwdriver. I figure if there’s a God, He won’t mind, considering the situation I’m in.

If ruining the only religious icon I have leaves me vulnerable to Martian vampires, I’ll have to risk it.

There were plenty of wires and batteries around to make a spark. But you can’t just ignite wood with a small electric spark. So I collected ribbons of bark from local palm trees, then got a couple of sticks and rubbed them together to create enough friction to…

No not really. I vented pure oxygen at the stick and gave it a spark. It lit up like a match.

With my mini-torch in hand, I started a slow hydrazine flow. It sizzled on the iridium and disappeared. Soon I had short bursts of flame sputtering from the chimney.

The main thing I had to watch was the temperature. Hydrazine breaking down is extremely exothermic. So I did it a bit at a time, constantly watching the readout of a thermocouple I’d attached to the iridium chamber.

Point is, the process worked!

Each hydrazine tank holds a little over 50 liters, which would be enough to make 100 liters of water. I’m limited by my oxygen production, but I’m all excited now, so I’m willing to use half my reserves. Long story short, I’ll stop when the tank is half-empty, and I’ll have 50 liters of water at the end!







LOG ENTRY: SOL 34

Well, that took a really long time. I’ve been at it all night with the hydrazine. But I got the job done.

I could have finished faster, but I figured caution’s best when setting fire to rocket fuel in an enclosed space.

Boy is this place a tropical jungle now, I’ll tell ya.

It’s almost 30°C in here, and humid as all hell. I just dumped a ton of heat and 50 liters of water into the air.

During this process, the poor Hab had to be the mother of a messy toddler. It’s been replacing the oxygen I’ve used, and the water reclaimer is trying to get the humidity down to sane levels. Nothing to be done about the heat. There’s actually no air-conditioning in the Hab. Mars is cold. Getting rid of excess heat isn’t something we expected to deal with.

I’ve now grown accustomed to hearing the alarms blare at all times. The fire alarm has finally stopped, now that there’s no more fire. The low oxygen alarm should stop soon. The high humidity alarm will take a little longer. The water reclaimer has its work cut out for it today.

For a moment, there was yet another alarm. The water reclaimer’s main tank was full. Booyah! That’s the kind of problem I want to have!

Remember the space suit I vandalized yesterday? I hung it on its rack and carried buckets of water to it from the reclaimer. It can hold an atmosphere of air in. It should be able to handle a few buckets of water.

Man I’m tired. Been up all night, and it’s time to sleep. But I’ll drift off to dreamland in the best mood I’ve been in since Sol 6.

Things are finally going my way. In fact, they’re going great! I have a chance to live after all!







LOG ENTRY: SOL 37


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