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Way Of The Clans
  • Текст добавлен: 29 сентября 2016, 01:03

Текст книги "Way Of The Clans"


Автор книги: Роберт Торстон



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Текущая страница: 19 (всего у книги 19 страниц)

Glossary

AUTOCANNON

This is a rapid-firing, auto-loading weapon. Light auto-cannon range from 30 to 90mm caliber, and heavy autocannon may be 80 to 120mm or more. The weapon fires high-speed streams of high-explosive, armor-piercing shells.

BATTLEMECHS

BattleMechs are the most powerful war machines ever built. First developed by Terran scientists and engineers, these huge, man-shaped vehicles are faster, more mobile, better-armored, and more heavily armed than any 20th-century tank. Ten to twelve meters tall and equipped with particle projection cannons, lasers, rapid-fire auto-cannon, and missiles, they pack enough firepower to flatten anything but another BattleMech. A small fusion reactor provides virtually unlimited power, and BattleMechs can be adapted to fight in environments ranging from sun-baked deserts to subzero arctic icefields.

BLOODHERITAGE

The history of Bloodnamed warriors of a particular Bloodright is called the Bloodheritage.

BLOODING

This is another name for the Trial of Position that determines if a candidate will qualify as a Clan warrior. To qualify, he must defeat at least one of three successive opponents. If he defeats two, or all three, he is immediately ranked as an officer in his Clan. If he fails to defeat any of his opponents, he is relegated to a lower caste.

BLOODNAME

Bloodname refers to the surname of each of the eight hundred warriors who stood with Nicholas Kerensky during the Exodus Civil War. These eight hundred are the foundation of the Clans' elaborate breeding program. The right to use one of these surnames has been the ambition of every Clan warrior since the system was established. Only twenty-five warriors, which corresponds to twenty-five Bloodrights, are allowed to use any one surname at one time. When one of the twenty-five Bloodnamed warriors dies, a trial is held to determine who will assume that Bloodname. A contender must prove his Bloodname lineage, then win a series of duels with other competitors. Only Bloodnamed warriors are allowed to sit on the Clan Councils or are eligible to become a Khan or ilKhan. Most Bloodnames have gradually been confined to one or two warrior classes. However, certain prestigious names, such as Kerensky, have shown their genetic value by producing excellent warriors in all three classes (MechWarriors, Fighter pilots, and Elementals).

Bloodnames are determined matrilineally, at least after the original generation. Because a warrior can only inherit from his or her female parent, he or she can only have a claim to one Bloodname.

BLOODRIGHT

A specific Bloodname lineage is called a Bloodright. Twenty-five Bloodrights are attached to each Bloodname. A Bloodright is not a lineage as we define the term, because the warriors who successively hold a Bloodright might be related only through their original ancestor. As with Bloodnames, certain Bloodrights are considered more prestigious than others, depending largely on the Bloodright's Bloodheritage.

BONDSMAN

A captured warrior, called a bondsman, is considered a member of the Laborer Caste unless and until the capturing Clan releases him or promotes him back to Warrior status. A bondsman is bound by honor, not by shackles. Custom dictates that even Bloodnamed Warriors captured in combat be held for a time as bondsmen. All bondsmen wear a bondcord, which is a woven bracelet. The base color of the bondcord indicates to which Clan he belongs and the striping indicates which unit captured him.

CLANS

During the fall of the Star League, General Aleksandr Kerensky, commander of the Regular Star League Army, led his forces out of the Inner Sphere in what is known as the Exodus. After settling beyond the Periphery, the Star League Army itself collapsed. Out of the ashes of the civilization Kerensky's forces tried to create rose the Clans.

DROPSHIPS

Because JumpShips must generally avoid entering the heart of a solar system, they lie at a considerable distance from the system's inhabited worlds. DropShips were developed for interplanetary travel. As the name implies, a DropShip is attached to hardpoints on the JumpShip's drive core, later to be dropped from the parent vessel after in-system entry. Though incapable of FTL travel, DropShips are highly maneuverable, well-armed, and sufficiently aerodynamic to take off from and land on a planetary surface. The journey from the jump point to the inhabited worlds of a system usually requires a normal-space journey of several days or weeks, depending on the type of star.

ELEMENTALS

The elite battlesuited infantry of the Clans. These men and women are giants, bred specifically to handle Clan-developed BattleArmor.

FREEBIRTH

This epithet, used by trueborn members of the Warrior Caste, is a mortal insult to another trueborn warrior. It generally expresses disgust or frustration.

FREEBORN

An individual conceived and born by natural means is freeborn. Because the Clans value their eugenics program so highly, a freebirth is automatically assumed to have little potential.

JUMPSHIPS

Interstellar travel is accomplished via JumpShips, first developed in the 22nd century. These somewhat ungainly vessels are made up of a long, thin drive core and a sail resembling an enormous parasol, which can be up to a kilometer wide. The ship is named for its ability to "jump" instantaneously from one point to another. After making its jump, the ship cannot travel until it has recharged by gathering up more solar energy.

The JumpShip's enormous sail is constructed from a special metal that absorbs vast quantities of electromagnetic energy from the nearest star. When it has soaked up enough energy, the sail transfers it to the drive core, which converts it into a space-twisting field. An instant later, the ship arrives at the next jump point, a distance of up to 30 light years. This field is known as hyper-space, and its discovery opened to mankind the gateway to the stars.

JumpShips never land on planets, and only rarely travel into the inner areas of a star system. Interplanetary travel is carried out by DropShips, vessels that attach themselves to the JumpShip until arrival at the jump point.

LASER

An acronym for "Light Amplification through Stimulated Emission of Radiation". When used as a weapon, it damages the target by concentrating extreme heat on a small area. BattleMech lasers are designated as small, medium, and large. Lasers are also available as shoulder-fired weapons operating from a portable backpack power unit. Certain range-finders and targeting equipment employ low-level lasers also.

LRM

This is an abbreviation for Long-Range Missile, an indirect-fire missile with a high-explosive warhead.

PERIPHERY

Beyond the borders of the Inner Sphere lies the Periphery, the vast domain of known and unknown worlds stretching endlessly into interstellar night. Once populated by colonies from Terra, these were devastated technologically, politically, and economically by the fall of the Star League. At present, the Periphery is the refuge of piratical Bandit Kings, privateers, and outcasts from the Inner Sphere.

PPC

This abbreviation stands for Particle Projection Cannon, a magnetic accelerator firing high-energy proton or ion bolts, causing damage both through impact and high temperature. PPCs are among the most effective weapons available to BattleMechs.

QUIAFF/QUINEG

This Clan expression is placed at the end of rhetorical questions. If an affirmative answer is expected, quiaffis used. If the answer is expected to be negative, quinegis the proper closure.

REMEMBRANCE, THE

The Remembranceis an ongoing heroic saga detailing Clan history beginning with the Exodus from the Inner Sphere to current time. The Remembranceis continually expanded to include contemporary events. Each Clan has a slightly different version reflecting their own opinions and experiences. All Clan warriors can quote whole verses of this marvelous epic from memory, and it is common to see passages from the book lovingly painted on the sides of OmniMechs, fighters, and even BattleArmor.

SEYLA

This word roughly means "unity." It is a ritual response voiced in unison by those witnessing certain ceremonies. Seyla is the name of a Clan Wolf freebirth warrior who sacrificed herself in combat to protect Khan Jerome Win-son during the Right of Absorption and Trial of Refusal against Clan Widowmaker.

SIBKO

A group of children of the warrior caste eugenics program who probably have the same male and female parents and are raised together is known as a sibko. As they mature, they are constantly tested. Additional members of the sibko fail at each testing, and are discarded to the lower castes. A sibko is made up of approximately twenty members, but usually only four or five remain when they are given their final test, the Blooding. These tests and other adversities bind the surviving "sibkin" together so closely that they form bonds of mutual trust and understanding that often last for life.

SRM

This is the abbreviation for Short-Range Missiles, direct trajectory missiles with high-explosive or armor-piercing explosive warheads. They have a range of less than one kilometer, and are accurate only at ranges of less than 300 meters. They are more powerful, however, than LRMs.

STAR LEAGUE

The Star League was formed in 2571 in an attempt to peacefully ally the major star systems inhabited by the human race after it had taken to the stars. The League prospered for almost 200 years, until civil war broke out in 2751. The League was eventually destroyed when the ruling body, known as the High Council, disbanded in the midst of a struggle for power. Each of the royal House rulers then declared himself First Lord of the Star League, and within months, war engulfed the Inner Sphere. This conflict continues to the present day, almost three centuries later. These centuries of continuous war are now known simply as the Succession Wars.

SUCCESSOR LORDS

Each of the five Successor States is ruled by a family descended from one of the original Council Lords of the old Star League. All five royal House Lords claim the title of First Lord, and they have been at each other's throats since the beginning of the Succession Wars in 2786. Their battleground is the vast Inner Sphere, which is composed of all the star systems once occupied by Star League's member-states.

TRUEBORN/TRUEBIRTH

A Trueborn or Truebirth is born as a result of the Warrior Caste's eugenics program.


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