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Unwind
  • Текст добавлен: 4 октября 2016, 03:32

Текст книги "Unwind"


Автор книги: Neal Shusterman



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Текущая страница: 14 (всего у книги 18 страниц)

From halfway across the Graveyard, Cleaver sees the smoke rising in the distance, beckoning him. Cleaver is drawn to mayhem. He must be a witness to it! He gets into his helicopter and flies toward the angry mob.

He sets down as close to the chaos as he dares to get. Have his deeds in any way led to this? He hopes so. He turns off the engine, letting the blades slow, so he can hear the wonderful sounds of havoc. . . . Then the angry Unwinds turn toward him.

"It's Cleaver! He works for the Admiral."

Suddenly, Cleaver is the center of attention. He can't help but feel this is a good thing.

46 Connor

Roland is slowly breaking. He confesses to many things, petty acts of vandalism and theft, that Connor couldn't care less about. But this is going to work. It has to work. Connor has no other plan to bring him to justice—it has to work.

"I've done a lot of things," Roland tells him through the three bullet holes in the crate. "But I never killed anybody!"

Connor just listens. He barely speaks to him anymore. Connor finds the less he speaks, the more Roland does.

"How do you know they're even dead?"

"Because I buried them. Me and the Admiral."

"Then you did it!" says Roland. "You did it, and you're trying to make me take the blame!"

Now Connor begins to see the flaw in his plan. If he lets Roland out without a confession, then he's a dead man. But he can't keep him in there forever. His options are now narrower than the spaces between the crates.

Then a voice calls to them from outside. "Is anyone there? Connor? Roland? Anybody?" It's Hayden.

"Help!" screams Roland at the top of his lungs. "Help, he's crazy! Come in here and let me out!" But his screams don't make it out of the hold. Connor gets up and makes his way to the entrance. Hayden looks up at him. He's not his usual cool self, and there's a nasty bruise on his forehead, like he was hit by something.

"Thank God! Connor, you've got to get back there! It's nuts—you've gotta stop it—they'll listen to you!"

"What are you talking about?"

"The Admiral killed the Goldens—and then everyone thought he'd killed you. . . ."

"The Admiral didn't kill anybody!"

"Well, try telling them that!"

"Them who?"

"Everybody! They're tearing the place apart!"

Connor sees the far-off smoke, and he takes a quick glance back into the hold, deciding that, for the moment, Roland can wait. He hops down to the ground and races off with Hayden. "Tell me everything, from the beginning."

* * *

When Connor arrives at the scene, his mind keeps trying to reject what his eyes are telling him. He stares, part of him hoping the vision will go away. It's like the aftermath of some natural disaster. Broken bits of metal, glass, and wood are everywhere. Pages torn from books flutter past smashed electronics. Bonfires burn, and kids hurl in more wreckage to feed the flames.

"My God!"

There's a group of jeering kids near the helicopter, gathered like a rugby scrum, kicking something in the center. Then Connor realizes it's not something, it's someone. He races in, pulling the kids apart. The kids who know Connor immediately back off, and the others follow suit. The man on the ground is battered and bloody. It's Cleaver. Connor kneels down and props up his head.

"It's okay. You're going to be okay." But even as he says it, Connor knows it's not true: He's been beaten to a pulp.

Cleaver grimaces, his mouth bloody. Then Connor realizes that this isn't a grimace at all. It's a smile. "Chaos, man," Cleaver says weakly. "Chaos. It's beautiful. Beautiful."

Connor doesn't know what to say to this. The man's delirious. He has to be.

"It's okay," Cleaver says. "This is an okay way to die. Better than suffocating, right?"

Connor can only stare at him. "What . . . what did you say?" No one but Connor and the Admiral knew about the suffocations. Connor, the Admiral, and the one who did it . . .

"You killed the Goldens! You and Roland!"

"Roland?" says Cleaver. In spite of his pain, he actually seems insulted. "Roland's not one of us. He doesn't even know." Cleaver catches the look on Connor's face and begins to laugh. Then the laugh becomes a rattle that resolves into a long, slow exhale. The grin never entirely leaves his face. His eyes stay open, but there's nothing in them. Just like his victim, Amp.

"Oh, crap, he's dead, isn't he," says Hayden. "They killed him! Holy crap, they killed him!"

Connor leaves the dead pilot in the dust and storms toward the Admiral's plane. He passes the infirmary along the way. Everything's been torn out of there as well. Risa! Where's Risa? There are still kids all over the Admiral's jet. The tires have been slashed; wing flaps lean at jagged angles, like broken feathers. The entire jet lists to one side.

"Stop it!" screams Connor. "Stop it now! What are you doing? What have you done?"

He reaches up to the wing, grabs a kid's ankle, and pulls him off onto the ground, but he can't do that to every single one of them. So he grabs a metal pole and smashes it against the wing over and over, the sound ringing out like a church bell, until their attention turns his way.

"Look at you!" he screams. "You've destroyed everything! How could you have done this? You should all be unwound, every single one of you! YOU SHOULD ALL BE UNWOUND!"

It stops everyone. The kids on the wings, the kids at the bonfires. The shock of hearing such words from one of their own snaps them back to sanity. The shock of hearing his own words—and knowing that he meant them—frightens Connor almost as much as the scene before him.

The rolling staircase leading to the Admiral's jet has fallen on its side. "Over here!" says Connor. "Help me with this!"

A dozen kids, their fury spent, come running obediently. Together, they right the stairs, and Connor climbs up to the hatch. He peers in the window. Connor can't see much. The Admiral's there on the floor, but he's not moving. If the Admiral can't get to the door, they'll never be able to get in. Wait—is that someone else in there with him?

Suddenly a lever is thrown on the inside, and the hatch begins to swing open. The heat hits him instantly—a blast furnace of heat—and the face at the door is so red and puffy, it takes a moment for him to realize who it is.

"Risa?"

She coughs and almost collapses into his arms, but manages to keep herself up. "I'm okay," she says. "I'm okay. But the Admiral ..."

Together they go in and kneel beside him. He's breathing, but it's shallow and strained. "It's the heat!" says Connor, and orders the kids lingering at the door to swing open every hatch.

"It's not just the heat," says Risa. "Look at his lips—they're cyanotic. And his pressure is down to nothing."

Connor just stares at her, not comprehending.

"He's having a heart attack! I've been giving him CPR, but

I'm not a doctor. There's only so much I can do!"

"M . . . m. . . my fault," says the Admiral. "My fault . . ."

"Shh," says Connor. "You're going to be okay." But Connor knows, just as he knew when he said it to Cleaver, the chances of that are slim.

They carry the Admiral down the stairs, and as they do, the kids waiting outside back away, making room for him, as if it's already a coffin they're earning. They set him down in the shade of the wing.

Then kids around them begin to murmur.

"He killed the Goldens," someone says. "The old man deserves what he gets."

Connor boils, but he's gotten much better at keeping his anger in check. "Cleaver did it," Connor says forcefully enough for everyone to hear. That starts a murmur through the crowd, until someone says, "Yeah? Well, what about Emby?"

The Admiral's hand flutters up. "My . . . my son . . ."

"Emby's his son?" says one kid, and the rumor begins to spread through the crowd.

Whatever the Admiral meant, it's lost now in incoherence as he slips in and out of consciousness.

"If we don't get him to a hospital, he'll die," says Risa, giving him chest compressions once more.

Connor looks around, but the closest thing to a car on the Graveyard is the golf cart.

"There's the helicopter," says Hayden, "but considering the fact that the pilot's dead, I think we're screwed."

Risa looks at Connor. He doesn't need to read Risa for Morons to know what she's thinking. The pilot is dead—but Cleaver was training another one. "I know what to do," says Connor. "I'll take care of it."

Connor stands up and looks around him—the smoke-stained faces, the smoldering bonfires. After today nothing will be the same. "Hayden," he says, "you're in charge. Get even-thing under control."

"You're kidding me, right?"

Connor leaves Hayden to grapple with authority and finds three of the largest kids in his field of vision. "You, you and you," Connor says. "I need you to come with me to the FedEx jet."

The three kids step forward and Connor leads the way to Crate 2399, and Roland. This, Connor knows, will not be an easy conversation.

47 First-Year Residents

In her six months working in the emergency room, the young doctor has seen enough strange things to fill her own medical school textbook, but this is the first time someone has crash-landed a helicopter in the hospital parking lot.

She races out with a team of nurses, orderlies, and other doctors. It's a small private craft—four-seater, maybe. It's in one piece, and its blades are still spinning. It missed hitting a parked car by half a yard. Someone's losing their flying license.

Two kids get out, carrying an older man in bad shape. There's already a gurney rolling out to meet them.

"We have a rooftop helipad, you know,"

"He didn't think he'd be able to land on it," says the girl.

When the doctor looks at the pilot, still sitting behind the controls, she realizes that losing his license is not an issue. The kid at the controls can't be any older than seventeen. She hurries to the old man. A stethoscope brings barely a sound from his chest cavity. Turning to the medical staff around her, she says, "Stabilize him, and prep him for transplant." Then she turns back to the kids. "You're lucky you landed at a hospital with a heart bank, or we'd end up having to medevac him across town."

Then the man's hand rises from the gurney. He grabs her sleeve, tugging with more strength than a man in his condition should have.

"No transplant," he says.

No, don't do this to me, thinks the doctor. The orderlies hesitate. "Sir, it's a routine operation."

"He doesn't want a transplant," says the boy.

"You brought him in from God-knows-where with an underage pilot to save his life, and he won't let us do it? We have an entire tissue locker full of healthy young hearts—"

"No transplant!" says the man.

"It's . . . uh . . . against his religion," says the girl.

"Tell you what," says the boy. "Why don't you do whatever they did before you had a tissue locker full of healthy young hearts."

The doctor sighs. At least she's still close enough to medical school to remember what that is. "It drastically lowers his chances of survival—you know that, don't you?"

"He knows."

She gives the man a moment more to change his mind, then gives up. The orderlies and other staff rush the man back toward the ER, and the two kids follow.

Once they're gone, she takes a moment to catch her breath. Someone grabs her arm, and she turns to see the young pilot, who had been silent through all of it. The look on his face is pleading, yet determined. She thinks she knows what it's about. She glances at the helicopter, then at the kid. "Take it up with the FAA," she says. "If he lives, I'm sure you'll be off the hook. They might even call you a hero."

"I need you to call the Juvey-cops," he says, his grip getting a little stronger.

"Excuse me?"

"Those two are runaway Unwinds. As soon as the old man is admitted, they'll try to sneak away. Don't let them. Call the Juvey-cops now!"

She pulls out of his grip. "All right. Fine. I'll see what I can do."

"And when they come," he says, "make sure they talk to me first."

She turns from him and heads back into the hospital, pulling out her cell phone on the way. If he wants the Juvey-cops, fine, he'll get them. The sooner they come, the sooner this whole thing can fall into the category of "not my problem."

48 Risa

Juvey-cops always look the same. They look tired, they look angry—they look a lot like the Unwinds they capture. The cop who now guards Risa and Connor is no exception. He sits blocking the door of the doctor's office they're being held in, with two more guards on the other side of the door just in case. He's content to stay silent, while another cop questions Roland in an adjacent room. Risa doesn't even want to guess at the topics of conversation in there.

"The man we brought in," Risa says. "How is he?"

"Don't know," says the cop. "You know hospitals—they only tell those things to next of kin, and I guess that's not you."

Risa won't dignify that with a response. She hates this Juvey-cop instinctively, just because of who he is, and what he represents.

"Nice socks," Connor says.

The cop does not glance down at his socks. No show of weakness here. "Nice ears," he says to Connor. "Mind if I try them on sometime?"

The way Risa sees it, there are two types of people who become Juvey-cops. Type one: bullies who want to spend their lives reliving their glory days of high school bullying. Type two: the former victims of type ones, who see every Unwind as the kid who tormented them all those years ago. Type twos are endlessly shoveling vengeance into a pit that will never be full. Amazing that the bullies and victims can now work together to bring misery to others.

"How does it feel to do what you do?" she asks him. "Sending kids to a place that ends their lives."

Obviously he's heard all this before. "How does it feel to live a life no one else feels is worth living?"

It's a harsh blow designed to get her to shut up. It works.

"I feel her life is worth living," says Connor, and he takes her hand. "Anyone feel that way about you?"

It gets to the man—although he tries not to show it. "You both had more than fifteen years to prove yourselves, and you didn't. Don't blame the world for your own lousy choices."

Risa can sense Connor's rage, and she squeezes his hand until she hears him take a deep breath and release it, keeping his anger under control.

"Doesn't it ever occur to you Unwinds that you might be better off—happier even—in a divided state?"

"Is that how you rationalize it?" says Risa, "Making yourself believe we'll be happier?"

"Hey, if that's the case," says Connor, "maybe everyone should get unwound. Why don't you go first?"

The cop glares at Connor, then takes a quick glance down at his socks, Connor snickers.

Risa closes her eyes for a moment, trying to see some ray of light in this situation, but she can't. She had known getting caught was a possibility when they came here. She knew that being out in the world was a risk. What surprised her was how quickly the Juvey-cops had descended on them. Even with their unorthodox entrance, they should have had enough time to slip away in the confusion. Whether the Admiral lives or dies, it won't change things for her or for Connor now. They are going to be unwound. All her hopes of a future have been torn away from her again—and having those hopes, even briefly, makes this far more painful than not having had them at all.

49 Roland

The Juvey-cop questioning Roland has eyes that don't exactly match, and a sour smell, like his deodorant soap hadn't quite worked. Like his partner in the other room, the man is not easily impressed, and Roland, unlike Connor, doesn't have the wits to rattle him. That's all right, though, because rattling him is not what Roland has in mind.

Roland's plan began to take shape shortly after Connor released him from the crate. He could have torn Connor limb from limb at the time, but Connor had three kids equal in size and strength to Roland to back him up. They were kids who should have been on Roland's side. Should have been. It was his first indication that everything had drastically changed.

Connor told him about the riot, and about Cleaver. He offered a lame apology for accusing him of killing the Goldens—an apology that Roland refused to accept. Had Roland been at the riot, it would have been organized and successful. If he had been there, it would have been a revolt, not a riot. By locking Roland away, Connor had robbed him of the chance to lead.

When they had arrived back at the scene of the riot, all focus was on Connor; all questions were directed to him. He was telling everyone what to do, and they were all listening. Even Roland's closest friends cast their eyes down when they saw him. He instinctively knew that all his support was gone. His absence from the disaster had made him an outsider, and he would never regain what he had lost here—which meant it was time to devise a new plan of action.

Roland agreed to fly the helicopter to save the Admiral's life, not because he had any desire to see the man live, but because taking that flight provided a new door of opportunity. . . .

"I'm curious," says the sour-smelling cop. "Why would you turn in the other two kids when it means turning yourself in as well?"

"There's a reward of five hundred dollars for turning in a runaway Unwind, right:"

He smirks. "Well, that's fifteen hundred, if you're including yourself."

Roland looks the Juvey-cop in the eye—no shame, no fear—and boldly presents his offer. "What if I told you I know where there are more than four hundred AWOL Unwinds? What if I helped you take down a whole smuggling operation? What would that be worth?"

The cop seems to freeze in place, and he regards Roland closely. "All right," he says. "You have my attention."

50 Connor

He's lasted longer than anyone expected. This is the consolation Connor must hold on to as the cop and two armed guards escort him and Risa into the room where Roland is being interrogated. By the smug look on Roland's face, however, Connor suspects it wasn't so much an interrogation as a negotiation.

"Please, sit down," says the cop sitting on the edge of a desk near Roland. Roland won't look at them. He won't even acknowledge their presence in the room. He just leans back in his chair. He'd fold his arms if the handcuffs allowed it.

The cop wastes no time in getting right to business. "Your friend here had quite a lot to say—and offered us a very interesting deal. His freedom, in exchange for four hundred Unwinds. He's volunteered to tell us exactly where they are."

Connor knew Roland would give him and Risa up, but giving up all of them—that's a new low for Roland. He still won't look at them, but his smug expression seems to have grown a little harder.

"Four hundred, huh?" says the second cop.

"He's lying," says Risa, her voice remarkably convincing. "He's trying to trick you. It's just the three of us."

"Actually," says the cop on the desk, "he's telling the truth—although we're surprised the number's at four hundred. We thought there'd be at least six hundred by now, but I guess they keep on turning eighteen."

Roland regards him, uncertain. "What?"

"Sorry to tell you this, but we know all about the Admiral and the Graveyard," the cop says. "We've known about it for more than a year."

The second cop chuckles, amused by the dumbfounded look on Roland's face. "But . . . but . . ."

"But why don't we round them up?" says the cop, anticipating Roland's question. "Look at it this way. The Admiral– he's like that neighborhood stray cat that nobody likes but no one wants to get rid of because he takes care of the rats. See, runaway Unwinds on the street—that's a problem for us. But the Admiral gets them off the street and keeps them in that little desert ghetto of his. He doesn't know it, but he's doing us a favor. No more rats."

"Of course," says the second cop, "if the old man dies, we may have to go in there and clean the place out after all."

"No!" says Risa. "Someone else can take over!" +

The second cop shrugs as if it's nothing to him. "Better be a good mouser."

While Roland can only stare incredulously as his plan crumbles, Connor feels relief, and maybe even a bit of hope. "So, then you'll let us go back?"

The cop on the desk picks up a file. "I'm afraid I can't do that. It's one thing to look the other way, but quite another to release a criminal." Then he begins to read. "Connor Lassiter. Scheduled to be unwound the 21st of November—until you went AWOL. You caused an accident that killed a bus driver, left dozens of others injured, and shut down an interstate highway for hours. Then, on top of it, you took a hostage and shot a Juvey-cop with his own tranq gun."

Roland looks at the cop in awe. "He's the Akron AWOL?!"

Connor glances at Risa, then back at the cop. "Fine. I admit it. But she had nothing to do with it! Let her go!"

The cop shakes his head, scanning the file. "Witnesses say she was an accomplice. I'm afraid there's only one place she's going. Same place as you: the nearest harvest camp."

"But what about me?" asks Roland. "I had nothing to do with any of that!"

The cop closes the file. "Ever hear of 'guilt by association?" he asks Roland. "You should be more careful with the company you keep." Then he signals for the guards to take all three of them away.

Part Six

Unwound

For your case and peace of mind, there are a variety of harvest camps to choose from. Each facility is privately owned, state licensed, and federally funded by your tax dollars. Regardless of the site you choose, you can feel confident that your Unwind will receive the finest possible care from our board-certified staff as they make their transition to a divided state.

                         —From

The Parents' Unwinding Handbook

51 Camp

On the existence of a soul, whether unwound or unborn, people are likely to debate for hours on end, but no one questions whether an unwinding facility has a soul. It does not. Perhaps that's why those who build these massive medical factories try so hard to make them kid-conscious and user-friendly, in a number of ways.

First of all, they are no longer called unwinding facilities, as they were when they were first conceived. They are now called harvest camps.

Secondly, every single one of them is located in a spectacularly scenic location, perhaps to remind its guests of the big picture, and the reassuring majesty of a larger plan.

Third, the grounds are as well maintained as a resort, filled with bright pastel colors and as little red as possible, since red is psychologically associated with anger, aggression, and, not coincidentally, blood.

Happy Jack Harvest Camp, in beautiful Happy Jack, Arizona, is the perfect model of what a harvest camp should be. Nestled on a pine-covered ridge in northern Arizona, the sedating forest views give way to the breathtaking red mountains of Sedona to the west. No doubt it was the view that made happy men of the twentieth century lumberjacks who founded the town. Hence the name.

The boys' dormitory is painted light blue, with green accents. The girls' is lavender, with pink. The staff have uniforms that consist of comfortable shorts and Hawaiian shirts, except for the surgeons in the medical unit. Their scrubs are sunshine yellow.

There's a barbed-wire fence, but it's hidden behind a towering hibiscus hedge—and although the Unwinds in residence see the crowded buses arriving at the front gate each day, they are spared the sight of departing trucks. Those leave the back way.

The average stay for an Unwind is three weeks, although it varies depending on blood type and supply and demand. Much like life in the outside world, no one knows when it's their time.

Occasionally, in spite of the professional and positive attitude of the staff, outbursts do occur. This week's rebellion is in the form of graffiti on the side of the medical clinic that reads, YOU'RE NOT FOOLING ANYONE.

* * *

On the fourth of February, three kids arrive by police escort. Two are brought unceremoniously into the welcome center, just like any other arriving Unwinds. The third is singled out to take the longer route that passes by the dormitories, the sports fields, and all the various places where Unwinds are gathered.

Hobbled by leg shackles, constricted by handcuffs, Connor's strides are short, his posture hunched. Armed Juvey-cops are on either side, in front of and behind him.

All things at Happy Jack are serene and gracious—but this moment is the exception to the rule. Once in a while, a particularly troublesome Unwind is singled out and publicly humbled for all to see before being set loose into the general population. Invariably, that Unwind will try to rebel and, invariably, that Unwind will be taken to the clinic and unwound within just a few days of his or her arrival.

It stands as an unspoken warning to every Unwind there. You will get with the program, or your stay here will be very, very short. The lesson is always learned.

However, this time, what the Happy Jack staff doesn't know is that Connor Lassiter's reputation has preceded him. The staff's own announcement that they've taken down the Akron AWOL does not deflate the spirits of the Unwinds there. Instead, it takes a boy who was only a rumor and turns him into a legend.

52 Risa

"Before we begin our session, I feel it's important to remind you that although you've developed a friendship with the so-called Akron AWOL, it's in your best interests to dissociate yourself from him."

The first thing they did was to separate the three of them. Divide and conquer, isn't that the term? Risa has no problem being separated from Roland, but seeing what they did to Connor makes her long to see him even more. Physically, he was not harmed in any way. It would not do to damage the merchandise. Psychologically, however, that's a different story. They paraded him through the grounds for nearly twenty minutes. Then they took off his shackles and just left him there by the flagpole. No trip to the "welcome center," no orientation, nothing. He was left to figure everything out for himself. Risa knew the point wasn't to challenge him, or even to punish him. It was to give him every opportunity to do the wrong thing. That way, they could justify any punishment they gave. It had worried Risa, but only for a moment—because she knows Connor all too well. He will only do the wrong thing when it's the right thing to do.

"It looks like you did very well on the aptitude tests, Risaabove average, actually. Good for you!"

After being there for half a day, Risa is still shell-shocked by the general appearance of Happy Jack Harvest Camp. In her mind's eye she always pictured harvest camps as human cattle stockades: dead-eyed crowds of malnourished kids in small gray cells—a nightmare of dehumanization. Yet somehow this picturesque nightmare is worse. Just as the airplane graveyard was Heaven disguised as Hell, harvest camp is Hell masquerading as Heaven.

"You seem to be in good physical condition. You've been getting a lot of exercise, yes? Running, perhaps?"

Exercise seems to be a principal component of the Unwind's day. At first she assumed the various activities were designed to keep the Unwinds occupied until their number came up. Then, as she passed a basketball game on the way to the welcome center, she noticed a totem pole by the court. In the eyes of each of the five totems were cameras. Ten players, ten cameras. It meant that someone, somewhere, was studying each of the Unwinds in that game, taking notes on eye-hand coordination, gauging the strengths of various muscle groups. Risa had quickly realized that the basketball game wasn't to keep the Unwinds entertained, but to help put a cash value on their parts.

"Over the next few weeks you'll be involved in a program of diverse activities. Risa, dear, are you listening? Is any of this going over your headwould you like me to slow down?"

The harvest counselor who interviews her seems to assume that, in spite of aptitude scores, every Unwind must be an imbecile. The woman wears a floral print blouse with lots of leaves and pink flowers. Risa would like to attack her with a weed whacker.

"Do you have any questions or concerns, dear? If you do, there's no better time to ask."

"What happens to the bad parts?"

The question seems to throw the woman off stride. "Excuse me?"

"You know—the bad parts. What do you do with the club feet, and the deaf ears? Do you use those in transplants?"

"You don't have either of those, do your"

"No—but I do have an appendix. What happens to that?"

"Well," says the counselor with near infinite patience, "a deaf ear is better than no ear at all, and sometimes it's all people can afford. And as for your appendix, nobody really needs that anyway.”

"Then, aren't you breaking the law? Doesn't the law specify that you have to keep 100 percent of an Unwind alive?"

The smile has begun to fade from the counselor's face. "Well, actually it's 99.44 percent, which takes into account things like the appendix."

“I see.”

"Our next bit of business is your preadmission questionnaire. Due to your unorthodox arrival, you never had the opportunity to fill one out." She flips through the pages of the questionnaire. "Most of the questions don't matter at this point . . . but if you have any special skills you'd like to let us know about—you know, things that could be of use to the community during your stay here . . ."

Risa wishes she could just get up and leave. Even now, at the end of her life, she still has to face that inevitable question, What good are you?

"I have some medical experience," Risa tells her flatly. "First aid, CPR."

The woman smiles apologetically. "Well, if there's one thing we have too many of here, it's medical staff." If the woman says "well" one more time, Risa may just drop her down a nice deep one. "Anything else?"

"I helped in the infant nursery back at StaHo."

Again that slim smile. "Sorry. No babies here. Is that all?"

Risa sighs. "I also studied classical piano."

The woman's eyebrows raise about an inch. "Really? You play piano? Well, well, well!"

53 Connor

Connor wants to fight. He wants to mistreat the staff and disobey every rule, because he knows if he does, it will get this over with faster. But he won't give in to the urge for two reasons. One: It's exactly what they want him to do. And two: Risa. He knows how it will devastate her to see him led to the Chop Shop. That's what the kids call it, "the Chop Shop"– although they never say it in front of the staff.


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