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Unwind
  • Текст добавлен: 4 октября 2016, 03:32

Текст книги "Unwind"


Автор книги: Neal Shusterman



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Текущая страница: 11 (всего у книги 18 страниц)

He grunts with every thrust of the shovel, hurling the dirt wildly to the side. Then, at just about two feet down, the shovel hits something with a dull thud. He drops to all fours and begins scooping out the earth with his hands.

With the dirt cleared away, he reaches in, grabs a handle, and tugs, tugs, tugs until it comes up. He's holding a briefcase that's waterlogged and covered with mud. He puts it on the ground, flicks open the latches, and opens it.

The moment he sees what's inside, Cy-Ty's entire brain seizes. He's frozen in a total system lockup. He can't move, can't think. Because it's all so bright, so shiny in the slanted red rays of the sun. There are so many pretty things to look at, he can't move. But he must move. He must finish this.

He digs both of his hands into the jewelry-filled briefcase, feeling the fine gold chains slide over his hands, hearing the rattle of metal against metal. There are diamonds and rubies, zircons and plastic. The priceless and the worthless, all mixed in together. He doesn't remember where or when he stole any of it, he only knows that he did. He stole it, hoarded it, and hid it. Put it in its own little grave, to dig up when he needed it. But if he can give it back, then maybe . . .

With hands tangled in gold chains more binding than the handcuffs on the policemen's belts, he stumbles toward the man and woman. Bits and pieces, rings and pins fall from the tangled bundle into the brush of the yard. They slip through his fingers, but still he holds on to what he can until he's there in front of the man and woman, who now hold each other as if cowering in the path of a tornado. Then he falls to his knees, drops the bundle of shiny things at their feet, and, rocking back and forth, makes a desperate plea.

"Please," he says. "I'm sorry. I'm sorry. I didn't mean it."

"Please," he says, "Take it. I don't need it. 1 don't want it."

"Please," he says. "Do anything. But don't unwind me."

And all at once Cy realizes that Tyler doesn't know. The part of that boy which comprehends time and place isn't here, and never will be. Tyler can't understand that he's already gone, and nothing Cy can do will ever make him understand. So he goes on wailing.

"Please don't unwind me. I'll do anything. Please don't unwind me. Pleeeeeeeease ..."

Then, behind him, he hears a voice.

31 Lev

"Tell him what he needs to hear!" Lev says. He stands there with such wrath in him he feels the earth itself will split from his anger. He told Cy he'd witness this. But he can't witness it and not take action.

Tyler's parents still huddle together, comforting each other instead of comforting Cy. It makes Lev even more furious.

"TELL HIM YOU WON'T UNWIND HIM!" he screams.

The man and woman just look at him like stupid rabbits. So he grabs the shovel from the ground and swings it back over his shoulder like a baseball bat. "TELL HIM YOU WONT UNWIND HIM, OR I SWEAR I'LL BASH YOUR WORTHLESS HEADS IN!" He's never spoken like this to anyone. He's never threatened anyone. And he knows it's not just a threat– he'll do it. Today, he'll hit a grand slam if he has to.

The cops reach for their holsters and pull out their guns, but Lev doesn't care.

"Drop the shovel!" one of them yells. His gun is trained at Lev's chest, but Lev won't drop it. Let him shoot. If he does, I'll still get in one good swing at Tyler's parents before I go down. I might die, but at least I'll take one of them with me. In his whole life, he's never felt like this before. He's never felt this close to exploding.

"TELL HIM! TELL HIM NOW!"

Everything freezes in the stand-off: the cops and their guns, Lev and his shovel. Then finally the man and woman end it. They look down at the boy rocking back and forth, sobbing over the random pieces of tangled jewelry he's spread at their feet.

"We won't unwind you, Tyler."

"PROMISE HIM!"

"We won't unwind you, Tyler. We promise. We promise."

Cy's shoulders relax, and although he still cries, they're no longer sobs of desperation. They're sobs of relief.

"Thank you," Cy says. "Thank you . . ."

Lev drops the shovel, the cops lower their guns, and the tearful couple escape toward the safety of their home. Cyrus's dads are there to fill the void. They help Cyrus up and hold him tight.

"It's all right, Cyrus. Everything's going to be okay."

And through his sobs, Cy says, "I know. It's all good now. It's all good."

That's when Lev takes off. He knows he's the only variable in this equation left to resolve, and in a moment the cops are going to realize that. So he backs into the shadows while the officers are still distracted by the scurrying couple, and the crying kid, and the two dads, and the shiny things on the ground. Then, once he's in the shadows, he turns and runs. In a few moments they'll know he's gone, but a few moments is all he needs. Because he's fast. He's always been fast. He's through the bushes, into the next yard, and onto another street in ten seconds.

The look on Cy's face as he dropped the jewelry at the feet of those horrible, horrible people, and the way they acted, as if they were the ones being victimized—these things will stay with Lev for the rest of his life. He knows he's been changed by this moment, transformed in some deep and frightening way. Wherever his journey now takes him, it doesn't matter, because he has already arrived there in his heart. He's become like that briefcase in the ground– full of gems yet void of light, so nothing sparkles, nothing shines.

The last bit of daylight is gone from the sky now; the only color left is dark blue fading to black. The streetlights have not yet come on, so Lev dodges through endless shades of pitch. The better to run. The better to hide. The better to lose himself now that darkness is his friend.

Part Five

Graveyard

[Southwest Arizona] serves as an ideal graveyard for airplanes. It has a dry, clear and virtually smog-free climate that helps minimize corrosion. It has an alkaline soil so firm that airplanes can be towed and parked on the surface without sinking. . . .

An airplane graveyard is not just a fence around airplane carcasses and piles of scrap metal. Rather, many millions of dollars' worth of surplus parts are salvaged to keep active aircraft flying. . . .

–JOE ZENTNER,

"Airplane Graveyards,"

desertusa.com

32 The Admiral

The blazing sun bakes the Arizona hardpan by day, and the temperature plunges at night. More than four thousand planes from every era of aviation history shine in the heat of that sun. From cruising altitude, the rows of planes look like crop lines, a harvest of abandoned technology.

#1) YOU ARRIVED HERE BY NECESSITY. YOU STAY HERE BY-CHOICE.

From way up there you can't see that some of those grounded jets are occupied. Thirty-three, to be exact. Spy satellites can catch the activity, but catching it and noticing it are two different things. CIA data analysts have far more pressing things to look for than a band of refugee Unwinds. This is what the Admiral's counting on—but just in case, the rules in the Graveyard are strict. All activity takes place in the fuselage or under the wings, unless it's absolutely necessary to go out into the open. The heat helps enforce the edict.

#2) SURVIVING HAS EARNED YOU THE RIGHT TO BE RESPECTED.

The Admiral doesn't exactly own the Graveyard, but his management is undisputed, and he answers to no one but himself. A combination of business sense, favors owed, and a military willing to do anything to get rid of him are what made such a sweet deal possible.

#3) MY WAY IS THE ONLY WAY.

The Graveyard is a thriving business. The Admiral buys decommissioned airplanes and sells the parts, or even resells them whole. Most business is done online; the Admiral is able to acquire about one retired jet a month. Of course, each one arrives loaded with a secret cargo of Unwinds. That's the real business of the Graveyard, and business has been good.

#4) YOUR LIFE IS MY GIFT TO YOU. TREAT IT LIKE ONE.

Buyers do, on occasion, come to inspect or to pick up merchandise, but there's always plenty of warning. From the time they enter the gate, it's five miles to the yard itself. It gives the kids more than enough time to disappear like gremlins into the machinery. These types of business-related visitors come only about once a week. There are people who wonder what the Admiral docs with all the rest of his time. He tells them he's building a wildlife preserve.

#5) YOU ARE BETTER THAN THOSE WHO WOULD UNWIND YOU. RISE TO THE OCCASION.

There are only three adults in the Admiral's employ; two office workers stationed in a trailer far from the Unwinds, and a helicopter pilot. The pilot goes by the name of Cleaver, and he has two jobs. The first is to tour important buyers around the lot in style. The second is to take the Admiral on trips around the Graveyard once a week. Cleaver is the only employee who knows about the hoard of Unwinds sequestered in the far reaches of the lot. He knows, but he's paid more than enough to keep quiet; and besides, the Admiral trusts Cleaver implicitly. One must trust one's personal pilot.

#6) EVERYONE IN THE GRAVEYARD CONTRIBUTES. NO EXCEPTIONS.

The real work in the yard is done by the Unwinds. There are whole teams specially designated to strip the jets, sort parts, and get them ready for sale. It's just like any other junkyard, but on a larger scale. Not all the jets get stripped. Some remain untouched, if the Admiral thinks he can resell them whole. Some are retooled as living quarters for the kids who are, both literally and figuratively, under his wing.

#7) TEENAGE REBELLION IS FOR SUBURBAN SCHOOLCHILDREN. GET OVER IT.

The kids are grouped in teams best suited for their jobs, their ages, and their personal needs. A lifetime of experience molding military boeufs into a coherent fighting force has prepared the Admiral for creating a functional society out of angry, troubled kids.

#8) HORMONES WILL NOT RULE MY DESERT.

Girls are never grouped with boys.

#9) AT EIGHTEEN YOU CEASE TO BE MY CONCERN.

The Admiral has a list of his ten supreme rules, posted in each and every plane where kids live and work. The kids call them "The Ten Demandments." He doesn't care what they call them, as long as each and every one of them knows the list by heart.

#10) MAKE SOMETHING OF YOURSELF. THIS IS AN ORDER.

It's a challenge keeping almost four hundred kids healthy, hidden, and whole. But the Admiral has never walked away from a challenge. And his motivation for doing this, like his name, is something he prefers to keep to himself.

33 Risa

For Risa, the first days in the Graveyard are harsh and seem to last forever. Her residency begins with an exercise in humility.

Every new arrival is required to face a tribunal: three seventeen-year-olds sitting behind a desk in the gutted shell of a wide-bodied jet. Two boys and a girl. These three, together with Amp and Jeeves, who Risa met when she first stepped off the plane, make up the elite group of five everyone calls "the Goldens." They're the Admiral's five most trusted kids—and therefore the ones in charge.

By the time they get to Risa, they've already processed forty kids.

"Tell us about yourself," says the boy on the right. Starboard Boy, she calls him, since, after all, they're in a vessel. "What do you know, and what can you do?"

The last tribunal Risa faced was back at StaHo, when she was sentenced to be unwound. She can tell these three are bored and don't care what she says, just as long as they can get on to the next one. She finds herself hating them, just as she hated the headmaster that day he tried to explain why her membership in the human race had been revoked.

The girl, who sits in the middle, must read her feelings, because she smiles and says, "Don't worry, this isn't a test—we just want to help you find where you'll fit in here." It's an odd thing to say, since not fitting in is every Unwinds problem.

Risa takes a deep breath. "I was a music student at StaHo," she says, then immediately regrets telling them she's from a state home. Even among Unwinds there's prejudice and pecking orders. Sure enough, Starboard leans back, crossing his arms in clear disapproval, but the port-side boy says: "I'm a Ward too. Florida StaHo 18."

"Ohio 23."

"What instrument do you play?" the girl asks.

"Classical piano."

"Sorry," says Starboard. "We've got enough musicians, and none of the planes came with a piano."

"'Survival has earned me the right to be respected,'" Risa says. "Isn't that one of the Admiral's rules? I don't think he'd like your attitude."

Starboard squirms. "Can we just get on with this?"

The girl offers an apologetic grin. "As much as I hate to admit it, in the here and now, there are other things we need before a virtuoso. What else can you do?"

"Just give me a job and I'll do it," Risa says, trying to get this over with. "That's what you're going to do anyway, right?"

"Well, they always need help in the galley," says Starboard. "Especially after meals."

The girl gives Risa a long, pleading look, perhaps hoping that Risa will come up with something better for herself, but all Risa says is "Fine. Dishwasher. Am I done here?"

She turns to leave, doing her best to douse her disgust. The next kid comes in as she's heading out. He looks awful. His nose is swollen and purple. His shirt is caked with dried blood, and both his nostrils have started bleeding fresh.

"What happened to you?"

He looks at her, sees who it is, and says, "Your boyfriend– that's what happened to me. And he's gonna pay."

Risa could ask him a dozen questions about that, but the kid's bleeding all over his shirt, and the first priority is to stop it. He tips his head back.

"No," Risa tells him. "Lean forward, otherwise you'll gag on your own blood."

The kid listens. The tribunal of three come out from behind their desk to see what they can do, but Risa has it under control.

"Pinch it like this," she tells him. "You need to be patient with this kind of thing." She shows the kid exactly how to pinch his nose to stem the flow of blood. Then, once the bleeding stops, Port-side comes over to her and says, "Nice work."

She's immediately promoted from dishwasher to medic. Funny, but it's indirectly Connor's doing, since he's the one who broke that kid's nose in the first place.

As for the kid with the bloody nose, he gets assigned to dish washing.

* * *

The first few days, actually trying to act like a medic without any real training is terrifying. There are other kids in the medical jet who seem to know a lot more, but she quickly comes to realize they were thrown into this just like she was, when they first arrived.

"You'll do fine. You're a natural," the senior medic, who is all of seventeen, tells her. He's right. Once she gets used to the idea, handling first aid, standard illnesses, and even suturing simple wounds becomes as familiar to her as playing the piano. The days begin to pass quickly, and before she realizes it, she's been there a month. Each day that goes by adds to her sense of security. The Admiral was an odd bird, but he'd done something no one else had been able to do for her since she'd left StaHo. He'd given her back her right to exist.

34 Connor

Like Risa, Connor finds his niche by accident. Connor never considered himself mechanically capable, but there are few things he can stand less than a bunch of morons standing around looking at something that doesn't work and wondering who's going to fix it. During that first week, while Risa's off learning how to be an exceptionally good fake doctor, Connor decides to figure out the workings of a fried air-conditioning unit, then find replacement parts from one of the junk piles and get it working again.

He soon comes to realize it's the same way with every other broken thing he comes across. Sure, it began with trial and error, but the errors become fewer and fewer as the days go by. There are plenty of other kids who claim to be mechanics, and are really good at explaining why things won't work. Connor, on the other hand, actually fixes them.

It quickly gets him reassigned from trash duty to the repair crew, and since there are endless things to repair, it keeps his mind off of other things . . . such as how little he gets to see Risa in the Admiral's tightly structured world . . . and how quickly Roland is advancing through the social ranks of the place.

Roland has managed to get himself one of the best assignments in the Graveyard. By working the angles and applying plenty of flattery, he's been taken on as the pilot's assistant. Mostly, he just keeps the helicopter cleaned and fueled, but the assignment reeks of an apprenticeship.

"He's teaching me how to fly it," he overhears Roland tell a bunch of other kids one day. Connor shudders to think of Roland behind the controls of a helicopter, but many kids are impressed by Roland. His age gives him seniority, and his manipulations gain him either fear or respect from a surprising number of others. Roland draws his negative energy from the kids around him, and there are a lot of kids here for him to draw from.

Social manipulation is not one of Connor's strengths. Even among his own team, he's a bit of a mystery. Kids know not to tread on him, because he has a low tolerance for irritation and idiocy. But there's no one they'd rather have on their side than Connor.

"People like you because you've got integrity," Hayden tells him. "Even when you're being an ass."

Connor has to laugh at that. Him? Integrity? There have been plenty of people in Connor's life who would think differently. But on the other hand, he's changing. He's been getting into fewer fights. Maybe it's because there's more room to breathe here than in the warehouse. Or maybe he's been working out his brain enough for it to successfully muscle his impulses into line. A lot of that has to do with Risa, because every time he forces himself to think before acting, it's her voice in his head telling him to slow down. He wants to tell her, but she's always so busy in the medical jet—and you don't just go to somebody and say, "I'm a better person because you're in my head."

She's also still in Roland's head, and that worries Connor. At first Risa had been a tool to provoke Connor into a fight, but now Roland sees her as a prize. Now, instead of using brute strength against her he tries to charm her at every turn.

"You're not actually falling for him, are you?" he asks her one day, on one of the rare occasions he can get her alone.

"I'll pretend you didn't just ask that," she tells him in disgust. Rut Connor has reasons to wonder.

"On that first night here, he offered you his blanket, and you accepted it," he points out.

"Only because I knew it would make him cold."

"And when he offers you his food, you take it."

"Because it means he goes hungry."

It's coolly logical. Connor finds it amazing that she can put her emotions aside and be as calculating as Roland, beating him at his own game. Another reason for Connor to admire her.

* * *

"Work call!"

It happens about once a week beneath the meeting canopy—the only structure in the entire graveyard that isn't part of a plane, and the only place large enough to gather all 423 kids. Work call. A chance to get out into the real world. A chance to have a life. Sort of.

The Admiral never attends, but there are video feeds from the meeting canopy, just as there are feeds all over the yard, so everyone knows he's watching. Whether or not every camera is constantly monitored, no one knows, but the potential for being seen is always there. Connor did not care for the Admiral the first day he met him. The sight of all those video cameras shortly thereafter made Connor like him even less. It seems each day there's something to add to his general feeling of disgust with the man.

Amp leads the work call meeting with his megaphone and clipboard. "A man in Oregon needs a team of five to clear cut a few acres of forest," Amp announces. "You'll be given room and board, and taught to use the tools of the trade. The job should take a few months, and at the end you'll get new identities. Eighteen-year-old identities."

Amp doesn't let them know the salary, because there is none. The Admiral gets paid, though. He gets paid a purchase price.

"Any takers?"

There are always takers. Sure enough, more than a dozen hands go up. Sixteen-year-olds, mostly. Seventeens are too close to eighteen to make it worth their while, and younger kids are too intimidated by the prospect.

"Report to the Admiral after this meeting. He'll make the final decision as to who goes."

Work call infuriates Connor. He never puts his hand up, even if it's something he might actually want to do. "The Admiral's using us," he says to the kids around him. "Don't you see that?"

Most of the kids just shrug, but Hayden's there, and he never misses an opportunity to add his peculiar wisdom to a situation. "I'd rather be used whole than in pieces," Hayden says.

Amp looks at his clipboard and holds up the megaphone again. "Housecleaning services," he says. "Three are needed, female preferred. No false IDs, but the location is secure and remote—which means you'll be safe from the Juvey-cops until you turn eighteen."

Connor won't even look. "Please tell me no one raised their hand."

"About six girls—all seventeen years old, it looks like," says Hayden. "I guess no one wants to be a house-girl for more than a year."

"This place isn't a refuge, it's a slave market. Why doesn't anyone see that?"

"Who says they don't sec it? It's just that unwinding makes slavery look good. It's always the lesser of two evils."

"I don't see why there have to be any evils at all."

As the meeting breaks up, Connor feels a hand on his shoulder. He thinks it must be a friend, but it's not. It's Roland. It's such a surprise, it takes Connor a moment before he reacts. He shakes Roland's hand off. "Something you want?"

"Just to talk."

"Don't you have a helicopter to wash?"

Roland smiles at that. "Less washing, more flying. Cleaver made me his unofficial copilot."

"Cleaver must have a death wish." Connor doesn't know who he's more disgusted with: Roland, or the pilot for being suckered in by him.

Roland looks around at the thinning crowd. "The Admiral's got some racket going here, doesn't he?" he says. "Most of the losers here don't care. But it bothers you, doesn't it?"

"Your point?"

"Just that you're not the only one who thinks the Admiral needs some . . . retraining."

Connor doesn't like where this is going. "What I think of the Admiral is my business."

"Of course it is. Have you seen his teeth, by the way?"

"What about them?"

"Pretty obvious that they're not his. I hear he keeps a picture of the kid he got them from in his office. An Unwind like us, who, thanks to him, never made it to eighteen. Makes you wonder how much more of him comes from us. Makes you wonder if there's anything left of the original Admiral at all."

This is too much information to process here and now– and considering the source, Connor doesn't want to process it at all. But he knows he will.

"Roland, let me make this as clear to you as I can. I don't trust you. I don't like you. I don't want to have anything to do with you."

"I can't stand you, either," Roland says, then he points to the Admiral's jet. "But right now, we've got the same enemy."

Roland strolls off before anyone else can take notice of their conversation, leaving Connor with a heaviness in his stomach. The very idea that he and Roland could in any way be on the same side makes him feel like he swallowed something rancid.

* * *

For a week the seed that Roland planted in Connor's brain grows. It's fertile ground, because Connor already distrusted the Admiral. Now, every time he sees the man, Connor notices something. His teeth are perfect. They're not the teeth of an aging war veteran. The way he looks at people—looking into their eyes—it's as if he were sizing those eyes up, looking for a pair that might suit him. And those kids that disappear on work calls—since they never come back, who's to know where they really go? Who's to say they don't all get sent off to be unwound? The Admiral says his goal is to save Unwinds, but what if he's got an entirely different agenda? These thoughts keep Connor awake at night, but he won't share them with anyone, because once he does, it aligns him with Roland. And that's an alliance he never wants to make.

* * *

During their fourth week in the Graveyard, while Connor is still building his case against the Admiral in his own mind, a plane arrives. It's the first one since the old FedEx jet that brought them here, and like that jet, this one is packed full of live cargo. While the five Goldens march the new arrivals from their jet, Connor works on a faulty generator. He watches them with mild interest as they pass, wondering if any of them would be more mechanically skilled than him and bump him into a less enviable position.

Then, toward the back of the line of kids is a face he thinks he recognizes. Someone from home? No. Someone else. All at once it comes to him who this is. It's the boy he was sure had been unwound weeks ago. It's the kid he kidnapped for his own good. It's Lev!

Connor drops his wrench and runs toward him, but gains control before he gets there, burying his mixed flood of feelings beneath a calm saunter. This is the kid who betrayed him. This is the kid he once swore he'd never forgive. And yet the thought of him unwound had been too much to bear. But Lev hasn't been unwound—he's right here, marching off to the supply jet. Connor is thrilled. Connor is furious.

Lev doesn't see him yet—and that's fine, because it gives Connor some time to take in what he sees. This is no longer the clean-cut tithe he pulled out of his parents' car more than two months before. This kid has long, unkempt hair and a hardened look about him. This kid isn't in tithing whites but wears torn jeans and a dirty red T-shirt. Connor wants to let him pass, just so he can have time to process this new image, but Lev sees him, and gives him a grin right away. This is also different—because during that brief time they knew each other, Lev had never been pleased by Connor's presence.

Lev steps toward him.

"Stay in line!" orders Amp. "The supply jet's this way."

But Connor waves Amp off. "It's okay—I know7 this one."

Amp reluctantly gives in. "Make sure he gets to the supply jet." Then he returns to herding the others.

"So, how are things?" says Lev. Just like that. How are things. You'd think they were buds back from summer vacation.

Connor knows what he has to do. It's the only thing that will ever make things right between him and Lev. Once again, it's instinctive action without time for thought. Instinctive, not irrational. Impassioned, but not impulsive. Connor has come to know the difference.

He hauls off and punches Lev in the eye. Not hard enough to knock him down, but hard enough to snap his head halfway around and give him a nasty shiner. Before Lev can react, Connor says, "That's for what you did to us." Then, before Lev can respond, he does something else sudden and unexpected. He pulls Lev toward him and hugs him tightly—the way he hugged his own little brother last year when he took first place in the district pentathlon. "I'm really, really glad you're alive, Lev."

"Yeah. Me, too."

He lets Lev go before it starts feeling awkward, and when he does, he can see Lev's eye is already beginning to swell. And an idea occurs to him. "C'mon—I'll take you over to the medical jet. I know someone who'll take care of that eye."

* * *

It isn't until later that night that Connor gets an inkling of how much Lev has truly changed. Connor is shaken awake sometime during the night. He opens his eyes to a flashlight shining in his face, so close the light hurts.

"Hey! What is this?"

"Shhh," says a voice behind the flashlight. "It's Lev."

Lev should have been in the newcomers' jet—that's where all the kids go until they get sorted into their teams. There are strict orders that no one is to be out at night. Apparently Lev is no longer a boy bound by rules.

"What are you doing here?" Connor says. "Do you know the trouble you could be in?" He still can't see Lev's face behind that flashlight.

"You hit me this afternoon," says Lev.

"I hit you because I owed that to you."

"I know. I deserved it, and so it's okay," says Lev. "But don't you ever hit me again, or you'll regret it."

Although Connor has no intention of ever punching Lev-out again, he does not respond well to ultimatums.

"I'll hit you," says Connor, "if you deserve it."

Silence from behind the flashlight. Then Lev says, "Fair enough. But you better make sure that I do."

The light goes off. Lev leaves, but Connor can't sleep. Every Unwind has a story you don't want to know. He supposes that Lev now has his.

* * *

The Admiral calls for Connor two days later. Apparently he has something in need of repair. His residence is an old 747 that was used as Air Force One years before any of the kids here were born. The engines had been removed and the presidential seal painted over, but you could still see a shadow of the emblem beneath the paint.

Connor climbs the stairs with a bag of tools, hoping that whatever it is, he can get in and out quickly. Like everyone else, he has a morbid curiosity about the man, and he wonders what an old presidential jet looks like on the inside. But being under the Admiral's scrutiny scares the hell out of him.

He steps through the hatch to find a couple of kids tidying up. They're younger kids that Connor doesn't know; he thought the Goldens might be in here, but they're nowhere to be seen. As for the jet, it's not nearly as luxurious as Connor had expected. The leather seats have tears, the carpet is almost worn through. It looks more like an old motor home than Air Force One.

"Where's the Admiral?"

The Admiral steps out from the deeper recesses of the jet. Although Connor's eyes are still adjusting to the light, he can see the Admiral is holding a weapon. "Connor! I'm glad you could make it." Connor winces at the sight of the gun—and at the realization the Admiral knows him by name.


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